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2023-08-14modules/mixer: restrict randomized module settingsVito Caputo
This is mainly to prevent the mixer's b_module=compose default from always sending the randomizer down a deep nested compose scenario. But it's also just giving the mixer random variety in both a/b modules, while keeping compose out. This alone seems to go a long way towards preventing problematically deep randomized setups under rtv.
2023-08-09modules/mixer: remove TIL_MODULE_EXPERIMENTAL flagVito Caputo
This module is here to stay
2023-08-09modules/mixer: %S/fade/blend/gVito Caputo
Blend is a more accurate word for what's being done. Fading is something you can achieve with the blend mode, if you use something like "blank" as one of the modules. But when you have two modules generating content, it's not a fade, it's just a blend. It might make sense in the future to support a "fade" which assumes a solid color for one module rather than having to use the "blank" builtin which burns memory bandwidth on a blank frame.
2023-08-05modules/mixer: til_module_setup_full() for inputsVito Caputo
Switch to til_module_setup_full() for handling the module setup of the input {a,b}_module settings
2023-08-05til_setup,*: add til_setup_t.creator pointerVito Caputo
Particularly with nested modules it's annoying to have to stow the module separate from the setup during the setup process. If the baked setup included the module pointer in the non-module-specific-setup part of the setup, then nested settings could finalize using the generic module setup wrapper and just rely on this til_setup_t.creator pointer to contain the appropriate module. Which should enable tossing out a bunch of copy-n-pasta surrounding nested modules setup. Note this has to be a void* since til_setup_t is a generic thing used equally by both the fb code and the module code. Hence why this is called "creator" and not "module", as well as the void* as opposed to til_module_t*. Also if rototiller ever grows a sound backend, the setup machinery will be reused there as well, and it'll be yet another creator handle that isn't an til_fb_ops_t or a til_module_t. It's assumed that the callers producing these setups won't be trying to pass them to the wrong places i.e. a module setup getting passed to an fb backend and vice versa. I'm mildly annoyed about having to move the various til_module_t blocks to above the module's foo_setup(), but it seemed like the least annoying option. This may be revisited.
2023-07-28modules/*: use til_fragmenter_slice_per_cpu_x16() where applicableVito Caputo
Mechanical change switching til_fragmenter_slice_per_cpu() users over to til_fragmenter_slice_per_cpu_x16(), except sparkler where it's quite detrimental to performance.
2023-07-04modules/*: return invalid setting on -EINVAL in setupVito Caputo
In the interests of improving error handling of interactive setups, return the setting that was invalid when setup returns -EINVAL. For now this is only supported for non-finalized/non-baking setup calls, i.e. (!res_setup). In the future I want this also supported for finalizing when res_setup is set. A lot of the -EINVAL returns are actually during that stage (or need to be added) due to that being when the more sensitive parsing occurs going from strings to native numeric types and such. The main reason it's not already being done in this commit is it'll churn quite a bit to get there, since the setup funcs don't generally have the setting pointers onhand at that phase. It'll require changing the string-value-centric local variables to instead all be the til_setting_t* holding those values. And if setup funcs aren't going to be so value-centric, the settings API will likely change to not even return the values directly anymore and only return the full-blown til_settings_t as the main return pointer, perhaps rid of their res_setting use even. Anyway, while here I did some random little cleanups too.
2023-06-15modules/mixer: update taps @ context create tooVito Caputo
This moves the tap updating to a function shared by rendering and context create... so we can have a valid externally-driven tap value before rendering a single frame if possible. (this is important for not having spurious frames/flickers in rkt sequences)
2023-06-14modules/mixer: mildly optimize the faderVito Caputo
This really needs SIMD to fly on-cpu, but this improves things some. Using `--module=mixer,style=fade,a_module=roto,b_module=roto\ --video=mem,size=1366x768 --defaults --go` to test: Before FPS: 92-95 floating mostly around 94-95 After FPS: 107-111 floating mostly around 108-109 so +14.8% FPS (2c/4t i7 X230)
2023-06-14modules/mixer: update T tap once in prepare_frameVito Caputo
It's problematic/racy to always be dereferencing the tap pointer to access it's current value. Running checkers:fill_module=mixer on a 2c/4t (n_cpus=4) machine was quite effective at crashing in mixer::render_fragment() due to dereferencing a NULL snapshot fragment. The "tween" T value is being used to indicate when interpolation of the snapshots is necessary. But repeatedly re-reading the T value via the tap pointer would race with the driving tap. In the case of checkers, which is a threaded module, the mixer contexts are all rendering in parallel at the same path so they're sharing a single pipe for their T taps. This situation of sets of contexts sharing a single path, resulting in their taps all landing on a single pipe, is still largely up in the air and might be actively prevented in the future. But until then, it can be made far less crashy and problematic by just being more careful about dereferencing the tap to access its latest value just once at the prepare frame stage, storing it in the local T variable in the context. Then all the render_fragment() accesses can at least find a stable value in the context from prepare-to-render, so at least the snapshots are there when they should be according to the T value etc. Something like this will probably need to be done regardless of what happens with the context sets sharing the same path. Since when a given tap isn't the driver, it still has to take care to just grab the updated value once for the frame... The tap API can't really automagically do that single update of the local variable when passenger though, since it's been deliberately kept devoid of all the type-specific accessor junk (ptr/elems etc are all void **/void* in the tap api side). Hence why this commit is just ad-hoc updating the local variable in the else branch; it's best positioned to do so directly. But there still needs to be more consideration for thread-safety.
2023-06-13modules/mixer: add a fade style, make defaultVito Caputo
This is not optimized at all and tends to hurt the FPS significantly. This is one of those things that would hugely benefit from SIMD, but even without SIMD it could be done better. I just slapped together something obvious for now, as I'd like to focus more on the rkt side but need a better fader for scene transitions than style=flicker. Also changed {a,b}_module= preferred values to blank,compose so you see something happen if you just run --defaults. Otherwise, the compose,compose would just fade between two identical compositions invisibly.
2023-06-13modules/mixer: replace inputs= with {a,b}_module=Vito Caputo
Originally I was thinking a variadic inputs= like compose::layers would be desirable, with the T value's integer serving as an index into the inputs, and the fraction between the integers as the mixing T. But I changed my mind and am instead constraining mixer explicitly to two distinctly named modules; a_module= and b_module= with the T value 0-1 mapping to a-b.
2023-06-13*: smattering of random small fixes to silence -WallVito Caputo
I thought the build was already using -Wall but that seems to not be the case, maybe got lost somewhere along the line or messed up in configure.ac After forcing a build with -Wall -Werror, these showed up. Fixed up in the obvious way, nothing too scary.
2023-06-11modules/mixer: add rudimentary mixer meta moduleVito Caputo
this is very early/unfinished, hence experimental flag
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