Age | Commit message (Collapse) | Author |
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Just some more res_setup baking failure path cleanups, largely
mechanical change.
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More setup_func conversion to returning the failed setting on
errors during res_setup baking.
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This is mainly to prevent the mixer's b_module=compose default
from always sending the randomizer down a deep nested compose
scenario.
But it's also just giving the mixer random variety in both a/b
modules, while keeping compose out.
This alone seems to go a long way towards preventing
problematically deep randomized setups under rtv.
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This module is here to stay
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Blend is a more accurate word for what's being done.
Fading is something you can achieve with the blend mode, if you
use something like "blank" as one of the modules. But when you
have two modules generating content, it's not a fade, it's just a
blend.
It might make sense in the future to support a "fade" which
assumes a solid color for one module rather than having to use
the "blank" builtin which burns memory bandwidth on a blank
frame.
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Switch to til_module_setup_full() for handling the module setup
of the input {a,b}_module settings
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Particularly with nested modules it's annoying to have to stow
the module separate from the setup during the setup process.
If the baked setup included the module pointer in the
non-module-specific-setup part of the setup, then nested settings
could finalize using the generic module setup wrapper and just
rely on this til_setup_t.creator pointer to contain the
appropriate module. Which should enable tossing out a bunch of
copy-n-pasta surrounding nested modules setup.
Note this has to be a void* since til_setup_t is a generic thing
used equally by both the fb code and the module code. Hence why
this is called "creator" and not "module", as well as the void*
as opposed to til_module_t*.
Also if rototiller ever grows a sound backend, the setup
machinery will be reused there as well, and it'll be yet another
creator handle that isn't an til_fb_ops_t or a til_module_t.
It's assumed that the callers producing these setups won't be
trying to pass them to the wrong places i.e. a module setup
getting passed to an fb backend and vice versa.
I'm mildly annoyed about having to move the various til_module_t
blocks to above the module's foo_setup(), but it seemed like the
least annoying option. This may be revisited.
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Mechanical change switching til_fragmenter_slice_per_cpu() users
over to til_fragmenter_slice_per_cpu_x16(), except sparkler where
it's quite detrimental to performance.
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In the interests of improving error handling of interactive
setups, return the setting that was invalid when setup returns
-EINVAL.
For now this is only supported for non-finalized/non-baking setup
calls, i.e. (!res_setup).
In the future I want this also supported for finalizing when
res_setup is set. A lot of the -EINVAL returns are actually
during that stage (or need to be added) due to that being when
the more sensitive parsing occurs going from strings to native
numeric types and such.
The main reason it's not already being done in this commit is
it'll churn quite a bit to get there, since the setup funcs don't
generally have the setting pointers onhand at that phase. It'll
require changing the string-value-centric local variables to
instead all be the til_setting_t* holding those values.
And if setup funcs aren't going to be so value-centric, the
settings API will likely change to not even return the values
directly anymore and only return the full-blown til_settings_t as
the main return pointer, perhaps rid of their res_setting use
even.
Anyway, while here I did some random little cleanups too.
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This moves the tap updating to a function shared by rendering and
context create... so we can have a valid externally-driven tap
value before rendering a single frame if possible. (this is
important for not having spurious frames/flickers in rkt
sequences)
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This really needs SIMD to fly on-cpu, but this improves things
some.
Using `--module=mixer,style=fade,a_module=roto,b_module=roto\
--video=mem,size=1366x768 --defaults --go` to test:
Before FPS: 92-95 floating mostly around 94-95
After FPS: 107-111 floating mostly around 108-109
so +14.8% FPS
(2c/4t i7 X230)
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It's problematic/racy to always be dereferencing the tap pointer
to access it's current value.
Running checkers:fill_module=mixer on a 2c/4t (n_cpus=4) machine
was quite effective at crashing in mixer::render_fragment()
due to dereferencing a NULL snapshot fragment.
The "tween" T value is being used to indicate when interpolation
of the snapshots is necessary. But repeatedly re-reading the T
value via the tap pointer would race with the driving tap. In
the case of checkers, which is a threaded module, the mixer
contexts are all rendering in parallel at the same path so
they're sharing a single pipe for their T taps.
This situation of sets of contexts sharing a single path,
resulting in their taps all landing on a single pipe, is still
largely up in the air and might be actively prevented in the
future. But until then, it can be made far less crashy and
problematic by just being more careful about dereferencing the
tap to access its latest value just once at the prepare frame
stage, storing it in the local T variable in the context. Then
all the render_fragment() accesses can at least find a stable
value in the context from prepare-to-render, so at least the
snapshots are there when they should be according to the T value
etc.
Something like this will probably need to be done regardless of
what happens with the context sets sharing the same path. Since
when a given tap isn't the driver, it still has to take care to
just grab the updated value once for the frame... The tap API
can't really automagically do that single update of the local
variable when passenger though, since it's been deliberately kept
devoid of all the type-specific accessor junk (ptr/elems etc are
all void **/void* in the tap api side). Hence why this commit is
just ad-hoc updating the local variable in the else branch; it's
best positioned to do so directly. But there still needs to be
more consideration for thread-safety.
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This is not optimized at all and tends to hurt the FPS
significantly. This is one of those things that would hugely
benefit from SIMD, but even without SIMD it could be done better.
I just slapped together something obvious for now, as I'd like to
focus more on the rkt side but need a better fader for scene
transitions than style=flicker.
Also changed {a,b}_module= preferred values to blank,compose
so you see something happen if you just run --defaults.
Otherwise, the compose,compose would just fade between two
identical compositions invisibly.
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Originally I was thinking a variadic inputs= like compose::layers
would be desirable, with the T value's integer serving as an
index into the inputs, and the fraction between the integers as
the mixing T.
But I changed my mind and am instead constraining mixer
explicitly to two distinctly named modules; a_module= and
b_module= with the T value 0-1 mapping to a-b.
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I thought the build was already using -Wall but that seems to not
be the case, maybe got lost somewhere along the line or messed up
in configure.ac
After forcing a build with -Wall -Werror, these showed up.
Fixed up in the obvious way, nothing too scary.
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this is very early/unfinished, hence experimental flag
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