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2022-05-01til: wire n_cpus up to the fragmenter functionVito Caputo
Fragmenting is often dimensioned according to the number of cpus, and by not supplying this to the fragmenter it was made rather common for module contexts to plumb this themselves - in some cases incorporating a context type/create/destroy rigamarole for the n_cpus circuit alone. So just plumb it in libtil, and the prepare_frame functions can choose to ignore it if they have something more desirable onhand. Future commits will remove a bunch of n_cpus from module contexts in favor of this.
2022-04-27til_fb: til_fb_fragment_t.{pitch,stride} uint32_t unitsVito Caputo
Originally it seemed sensible to make these units of bytes, for flexibility reasons. But it's advantageous for everything to be able to assume pixels are always 4-byte/32-bit aligned. Having the stride/pitch be in bytes of units made it theoretically possible to produce unaligned rows of pixels, which would break that assumption. I don't think anything was ever actually producing such things, and I've added some asserts to the {sdl,drm}_fb.c page acquisition code to go fatal on such pages. This change required going through all the modules and get rid of their uint32_t vs. void* dances and other such 1-byte vs. 4-byte scaling arithmetic. Code is simpler now, and probably faster in some cases. And now allows future work to just assume things cna always occur 4-bytes at a time without concern for unaligned accesses.
2022-04-24*: s/void */til_setup_t */Vito Caputo
This brings something resembling an actual type to the private objects returrned in *res_setup. Internally libtil/rototiller wants this to be a til_setup_t, and it's up to the private users of what's returned in *res_setup to embed this appropriately and either use container_of() or casting when simply embedded at the start to go between til_setup_t and their private containing struct. Everywhere *res_setup was previously allocated using calloc() is now using til_setup_new() with a free_func, which til_setup_new() will initialize appropriately. There's still some remaining work to do with the supplied free_func in some modules, where free() isn't quite appropriate. Setup freeing isn't actually being performed yet, but this sets the foundation for that to happen in a subsequent commit that cleans up the setup leaks. Many modules use a static default setup for when no setup has been provided. In those cases, the free_func would be NULL, which til_setup_new() refuses to do. When setup freeing actually starts happening, it'll simply skip freeing when til_setup_t.free_func is NULL.
2022-03-30*: wire up context-specific setup instancesVito Caputo
This is a preparatory commit for cleaning up the existing sloppy global-ish application of settings during the iterative _setup() call sequences. Due to how this has evolved from a very rudimentary thing enjoying many assumptions about there ever only being a single module instance being configured by the settings, there's a lot of weirdness and inconsistency surrounding module setup WRT changes being applied instantaneously to /all/ existing and future context's renderings of a given module vs. requiring a new context be created to realize changes. This commit doesn't actually change any of that, but puts the plumbing in place for the setup methods to allocate and initialize a private struct encapsulating the parsed and validated setup once the settings are complete. This opaque setup pointer will then be provided to the associated create_context() method as the setup pointer. Then the created context can configure itself using the provided setup when non-NULL, or simply use defaults when NULL. A future commit will update the setup methods to allocate and populate their respective setup structs, adding the structs as needed, as well as updating their create_context() methods to utilize those setups. One consequence of these changes when fully realized will be that every setting change will require a new context be created from the changed settings for the change to be realized. For settings appropriately manipulated at runtime the concept of knobs was introduced but never finished. That will have to be finished in the future to enable more immediate/interactive changing of settings-like values appropriate for interactive manipulation
2022-03-19*: drop til_module_t.licenseVito Caputo
Originally the thinking was that rototiller modules would become dlopen()ed shared objects, and that it would make sense to let them be licensed differently. At this time only some modules I have written were gplv3, Phil's modules are all gplv2, and I'm not inclined to pivot towards a dlopen model. So this commit drops the license field from til_module_t, relicenses my v3 code to v2, and adds a gplv2 LICENSE file to the source root dir. As of now rototiller+libtil and all its modules are simply gplv2, and anything linking in libtil must use a gplv2 compatible license - the expectation is that you just use gplv2.
2021-10-01*: librototiller->libtilVito Caputo
Largely mechanical rename of librototiller -> libtil, but introducing a til_ prefix to all librototiller (now libtil) functions and types where a rototiller prefix was absent. This is just a step towards a more libized librototiller, and til is just a nicer to type/read prefix than rototiller_.
2021-02-14*: split rototiller.[ch] into lib and mainVito Caputo
This is a first approximation of separating the core modules and threaded rendering from the cli-centric rototiller program and its sdl+drm video backends. Unfortunately this seemed to require switching over to libtool archives (.la) to permit consolidating the per-lib and per-module .a files into the librototiller.a and linking just with librototiller.a to depend on the aggregate of libs+modules+librototiller-glue in a simple fashion. If an alternative to .la comes up I will switch over to it, using libtool really slows down the build process. Those are implementation/build system details though. What's important in these changes is establishing something resembling a librototiller API boundary, enabling creating alternative frontends which vendor this tree as a submodule and link just to librototiller.{la,a} for all the modules+threaded rendering of them, while providing their own fb_ops_t for outputting into, and their own settings applicators for driving the modules setup.
2020-01-25rototiller: introduce ticks and wire up to modulesVito Caputo
Most modules find themselves wanting some kind of "t" value increasing with time or frames rendered. It's common for them to create and maintain this variable locally, incrementing it with every frame rendered. It may be interesting to introduce a global notion of ticks since rototiller started, and have all modules derive their "t" value from this instead of having their own private versions of it. In future modules and general innovations it seems likely that playing with time, like jumping it forwards and backwards to achieve some visual effects, will be desirable. This isn't applicable to all modules, but for many their entire visible state is derived from their "t" value, making them entirely reversible. This commit doesn't change any modules functionally, it only adds the plumbing to pull a ticks value down to the modules from the core. A ticks offset has also been introduced in preparation for supporting dynamic shifting of the ticks value, though no API is added for doing so yet. It also seems likely an API will be needed for disabling the time-based ticks advancement, with functions for explicitly setting its value. If modules are created for incorporating external sequencers and music coordination, they will almost certainly need to manage the ticks value explicitly. When a sequencer jumps forwards/backwards in the creative process, the module glue responsible will need to keep ticks synchronized with the sequencer/editor tool. Before any of this can happen, we need ticks as a first-class core thing shared by all modules. Future commits will have to modify existing modules to use the ticks appropriately, replacing their bespoke variants.
2019-11-24rototiller: rototiller_fragmenter_t s/num/number/Vito Caputo
Mechanical change removing abbreviation for consistency
2019-11-23rototiller: pass cpu to .render_fragment()Vito Caputo
Mostly mechanical change, though threads.c needed some jiggering to make the logical cpu id available to the worker threads. Now render_fragment() can easily addresss per-cpu data created by create_context().
2019-11-23rototiller: pass num_cpus to .create_context()Vito Caputo
Back in the day, there was no {create,destroy}_context(), so passing num_cpus to just prepare_frame made sense. Modules then would implicitly initialize themselves on the first prepare_frame() call using a static initialized variable. Since then things have been decomposed a bit for more sophisticated (and cleaner) modules. It can be necessary to allocate per-cpu data structures and the natural place to do that is @ create_context(). So this commit wires that up. A later commit will probably have to plumb a "current cpu" identifier into the render_fragment() function. Because a per-cpu data structure isn't particularly useful if you can't easily address it from within your execution context.
2019-11-20julia: vary divergent thresholdVito Caputo
This makes the visualization more interesting by adding more variety.
2018-02-27autotools: remove vestigial ROTOTILLER_* varsVito Caputo
Fixes silly cosmetic error in configure output for checking libdrm...
2017-09-15modules/*: cease dividing stride by 4Vito Caputo
Just cast buf to (void *) for the pointer arithmetic, stride is in units of bytes and no assumptions should be made about its value such as divisability by 4.
2017-09-14fb: s/fb_fragment_divide_single/fb_fragment_slice_single/Vito Caputo
Mechanical cosmetic change
2017-09-14*: use fragment generatorVito Caputo
Rather than laying out all fragments in a frame up-front in ray_module_t.prepare_frame(), return a fragment generator (rototiller_fragmenter_t) which produces the numbered fragment as needed. This removes complexity from the serially-executed prepare_frame() and allows the individual fragments to be computed in parallel by the different threads. It also eliminates the need for a fragments array in the rototiller_frame_t, indeed rototiller_frame_t is eliminated altogether.
2017-04-22julia: utilize context struct for module stateVito Caputo
2017-04-22*: add module context machineryVito Caputo
introduces create_context() and destroy_context() methods, and adds a 'void *context' first parameter to the module methods. If a module doesn't supply create_context() then NULL is simply passed around as the context, so trivial modules can continue to only implement render_fragment(). A subsequent commit will update the modules to encapsulate their global state in module-specific contexts.
2017-04-22julia: enable threaded renderingVito Caputo
Move maintenance of per-frame variables into julia_prepare_frame(), which requires making them static file-scope globals for now. Also make minor adjustments to the code to make less assumptions about the fragment being rendered (like it's x/y coordinates being 0, etc.) A future commit will probably add an initializer function to rototiller_module_t, with an opaque pointer output which will be fed to all the module methods so these globals can be encapsulated and instantiated.
2017-04-22fb: add frame_{width,height} to fb_fragment_tVito Caputo
Modules need to know the overall dimensions of the frame the fragment they're rendering is part of. Previously it wasn't really necessary since the fragments supplied to the modules had always been the full page, but that's changing. This commit also changes the julia module to use the frame dimensions, others will need updating as well.
2017-04-22*: /render/render_fragment/ in rototiller_module_tVito Caputo
Adding more context to the name in anticipation of adding a prepare_frame() method to the module struct.
2017-04-21*: s/renderer/module/gVito Caputo
Make consistent with the source directory structure naming.
2017-02-12julia: add a morphing Julia set rendererVito Caputo
This is unoptimized, with a palette slapped together in vim, but still pretty neat!
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