Age | Commit message (Collapse) | Author |
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The existing iterative *_setup() interface only described
settings not found, quietly accepting usable settings already
present in the til_settings_t.
This worked fine for the existing interactive text setup thing,
but it's especially problematic for providing a GUI setup
frontend.
This commit makes it so the *_setup() methods always describe
undescribed settings they recognize, leaving the setup frontend
loop calling into the *_setup() methods to both apply the
description validation if wanted and actually tie the description
to respective setting returned by the _setup() methods as being
related to the returned description.
A new helper called til_settings_get_and_describe_value() has
been introduced primarily for use of module setup methods to
simplify this nonsense, replacing the til_settings_get_value()
calls and surrounding logic, but retaining the til_setting_desc_t
definitions largely verbatim.
This also results in discarding of some ad-hoc
til_setting_desc_check() calls, now that there's a centralized
place where settings become "described" (setup_interactively in
the case of rototiller).
Now a GUI frontend (like glimmer) would just provide its own
setup_interactively() equivalent for constructing its widgets for
a given *_setup() method's chain of returned descs. Whereas in
the past this wasn't really feasible unless there was never going
to be pre-supplied settings.
I suspect the til_setting_desc_check() integration into
setup_interactively() needs more work, but I think this is good
enough for now and I'm out of spare time for the moment.
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The existing simulation would always accumulate, eventually
filling the volume with density.
This adds a decay to diminish the density, with the default less
quickly filling the volume vs. before.
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These are making it into the settings strings, it's benign only
because regexps aren't currently being enforced. Fix it up
anyways.
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Largely mechanical rename of librototiller -> libtil, but
introducing a til_ prefix to all librototiller (now libtil)
functions and types where a rototiller prefix was absent.
This is just a step towards a more libized librototiller, and til
is just a nicer to type/read prefix than rototiller_.
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This is a first approximation of separating the core modules and
threaded rendering from the cli-centric rototiller program and
its sdl+drm video backends.
Unfortunately this seemed to require switching over to libtool
archives (.la) to permit consolidating the per-lib and
per-module .a files into the librototiller.a and linking just
with librototiller.a to depend on the aggregate of
libs+modules+librototiller-glue in a simple fashion.
If an alternative to .la comes up I will switch over to it,
using libtool really slows down the build process.
Those are implementation/build system details though. What's
important in these changes is establishing something resembling a
librototiller API boundary, enabling creating alternative
frontends which vendor this tree as a submodule and link just to
librototiller.{la,a} for all the modules+threaded rendering of
them, while providing their own fb_ops_t for outputting into, and
their own settings applicators for driving the modules setup.
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Modulo ticks by 2*M_PI to preserve precision by constraining the float
to 2*M_PI radians.
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Most modules find themselves wanting some kind of "t" value increasing
with time or frames rendered. It's common for them to create and
maintain this variable locally, incrementing it with every frame
rendered.
It may be interesting to introduce a global notion of ticks since
rototiller started, and have all modules derive their "t" value from
this instead of having their own private versions of it.
In future modules and general innovations it seems likely that playing
with time, like jumping it forwards and backwards to achieve some
visual effects, will be desirable. This isn't applicable to all
modules, but for many their entire visible state is derived from their
"t" value, making them entirely reversible.
This commit doesn't change any modules functionally, it only adds the
plumbing to pull a ticks value down to the modules from the core.
A ticks offset has also been introduced in preparation for supporting
dynamic shifting of the ticks value, though no API is added for doing
so yet.
It also seems likely an API will be needed for disabling the
time-based ticks advancement, with functions for explicitly setting
its value. If modules are created for incorporating external
sequencers and music coordination, they will almost certainly need to
manage the ticks value explicitly. When a sequencer jumps
forwards/backwards in the creative process, the module glue
responsible will need to keep ticks synchronized with the
sequencer/editor tool.
Before any of this can happen, we need ticks as a first-class core
thing shared by all modules.
Future commits will have to modify existing modules to use the ticks
appropriately, replacing their bespoke variants.
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Mechanical change removing abbreviation for consistency
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Mostly mechanical change, though threads.c needed some jiggering to
make the logical cpu id available to the worker threads.
Now render_fragment() can easily addresss per-cpu data created by
create_context().
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Back in the day, there was no {create,destroy}_context(), so passing
num_cpus to just prepare_frame made sense. Modules then would
implicitly initialize themselves on the first prepare_frame() call
using a static initialized variable.
Since then things have been decomposed a bit for more sophisticated
(and cleaner) modules. It can be necessary to allocate per-cpu data
structures and the natural place to do that is @ create_context(). So
this commit wires that up.
A later commit will probably have to plumb a "current cpu" identifier
into the render_fragment() function. Because a per-cpu data structure
isn't particularly useful if you can't easily address it from within
your execution context.
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Viscosity and diffusion are supported, it'd be neat to add a
configurable size (the ROOT define) for the flow field in the
future.
I didn't go crazy here, it's just a list of orders of magnitude you
choose from for each. It'd probably be more interesting to change
this into a single knob with descriptive names like "smoke" "goop"
"water" mapping to a LUT.
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s/Joe/Jos/, I should wear my glasses more.
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This implements near verbatim the code found in the paper titled:
Real-Time Fluid Dynamics for Games
By Jos Stam
It sometimes has the filename GDC03.PDF, or Stam_fluids_GDC03.pdf
The density field is rendered using simple linear interpolation of
the samples, in a grayscale palette. No gamma correction is being
performed.
There are three configurable defines of interest:
VISCOSITY, DIFFUSION, and ROOT.
This module is only threaded in the drawing stage, so basically the
linear interpolation uses multiple cores. The simulation itself is
not threaded, the implementation from the paper made no such
considerations.
It would be nice to reimplement this in a threaded fashion with a
good generalized API, then move it into libs. Something where a unit
square can be sampled for interpolated densities would be nice.
Then extend it into 3 dimensions for volumetric effects...
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