Age | Commit message (Collapse) | Author |
|
|
|
I'm not sure why this was being done, it was probably just
vestigial from whatever I bootstrapped the compose module with
and never thought to remove it.
The first compose layer rendered will clear the frame if
necessary. By compose doing it ahead of time, it's performing
potentially unnecessary work clearing if the first layer is a
frame-filler style render where no clear is ever performed.
|
|
This is a mostly mechanical change of using rand_r() in place of
rand(), using the provided seed as the seed state.
There's some outstanding rand()s outside of create_context()
which should probably get switched over, with the seed being
stowed in the context struct. I didn't bother going deeper on
this at the moment in the interests of getting to sleep soon.
|
|
In the recent surge of ADD-style rtv+compose focused development,
a bunch of modules were changed to randomize initial states at
context_create() so they wouldn't be so repetitive.
But the way this was done in a way that made it impossible to
suppress the randomized initial state, which sometimes may be
desirable in compositions. Imagine for instance something like
the checkers module, rendering one module in the odd cells, and
another module into the even cells. Imagine if these modules are
actually the same, but if checkers used one seed for all the odd
cells and another seed for all the even cells. If the modules
used actually utilized the seed provided, checkers would be able
to differentiate the odd from even by seeding them differently
even when the modules are the same.
This commit is a step in that direction, but rototiller and all
the composite modules (rtv,compose,montage) are simply passing
rand() as the seeds. Also none of the modules have yet been
modified to actually make use of these seeds.
Subsequent commits will update modules to seed their
pseudo-randomized initial state from the seed value rather than
always calling things like rand() themselves.
|
|
Idea here is to provide texture sources for obtaining pixel
colors at the til_fb_put_pixel/fill drawing API, making it
possible for at least overlayable modules to serve as
mask/stencil operators where their drawn areas are populated by
the contents of another fragment produced dynamically,
potentially by other modules altogether.
This commit adds a texture=modulename option to the compose
module for specifying if a texture should be used when
compositing, excepting and defaulting to "none" for disabling
texturing.
A future commit should expand this compose option to accept a
potential list of modules for composing the texture in the same
way as the main layers= list functions.
Something this all immediately makes clear is the need for
a better settings syntax, probably in the form of all module
setting specifiers optionally being followed by a squence
of settings, with support for escaping to handle nested
situations.
|
|
Just one case, modules/submit, was using 32x32 tiles and is now
using 64x64. I don't expect it to make any difference.
While here I fixed up the num_cpus/n_cpus naming inconsistencies,
normalizing on n_cpus.
|
|
It's getting crazy in here, this is fun:
--module=rtv,channels=compose,duration=1,snow_duration=0,context_duration=1
which will rejigger the commpose module w/randomized layers every second.
|
|
This should plug a bulk of the setup leaks. Some of the
free_funcs still need to be changed to bespoke ones in modules
that allocate nested things in their respective setup, so those
are still leaking the nested things which are usually just a
small strdup of some kind.
|
|
This brings something resembling an actual type to the private
objects returrned in *res_setup. Internally libtil/rototiller
wants this to be a til_setup_t, and it's up to the private users
of what's returned in *res_setup to embed this appropriately and
either use container_of() or casting when simply embedded at the
start to go between til_setup_t and their private containing
struct.
Everywhere *res_setup was previously allocated using calloc() is
now using til_setup_new() with a free_func, which til_setup_new()
will initialize appropriately. There's still some remaining work
to do with the supplied free_func in some modules, where free()
isn't quite appropriate.
Setup freeing isn't actually being performed yet, but this sets
the foundation for that to happen in a subsequent commit that
cleans up the setup leaks.
Many modules use a static default setup for when no setup has
been provided. In those cases, the free_func would be NULL,
which til_setup_new() refuses to do. When setup freeing actually
starts happening, it'll simply skip freeing when
til_setup_t.free_func is NULL.
|
|
Randomize the setting of the layered modules like rtv does.
This needs to free the setup, similarly to the others, once
that facility is added.
|
|
Mechanical renaming of "zero" to "clear" throughout for this
context.
|
|
Now modules allocate and return an opaque setup pointer in
res_setup when they implement a setup method.
Defaults are utilized when ${module}_create_context() receives a
NULL setup. The default setup used in this case should match the
defaults/preferred values emitted by the module's setup method.
But performing setup should always be optional, so a NULL setup
provided to create_context() is to be expected.
No cleanup of these setup instances is currently performed, so
it's a small memory leak for now. Since these are opaque and may
contain nested references to other allocations, simply using
free() somewhere in the frontend is insufficient. There will
probably need to be something like a til_module_t.setup_free()
method added in the future which modules may assign libc's free()
to when appropriate, or their own more elaborate version.
Lifecycle for the settings is very simple; the setup method
returns an instance, the caller is expected to free it when no
longer needed (once free is implemented). The create_context
consumer of a given setup must make its own copy of the settings
if necessary, and may not keep a reference - it must assume the
setup will be freed immediately after create_context() returns.
This enables the ability to reuse a setup instance across
multiple create_context() calls if desired, one can imagine
something like running the same module with the same settings
multiple times across multiple displays for instance. If the
module has significant entropy the output will differ despite
being configured identically...
With this commit one may change settings for any of the modules
*while* the modules are actively rendering a given context, and
the settings should *not* be visible. They should only affect
the context they're supplied to.
|
|
This is a preparatory commit for cleaning up the existing sloppy
global-ish application of settings during the iterative _setup()
call sequences.
Due to how this has evolved from a very rudimentary thing
enjoying many assumptions about there ever only being a single
module instance being configured by the settings, there's a lot
of weirdness and inconsistency surrounding module setup WRT
changes being applied instantaneously to /all/ existing and
future context's renderings of a given module vs. requiring a new
context be created to realize changes.
This commit doesn't actually change any of that, but puts the
plumbing in place for the setup methods to allocate and
initialize a private struct encapsulating the parsed and
validated setup once the settings are complete. This opaque
setup pointer will then be provided to the associated
create_context() method as the setup pointer. Then the created
context can configure itself using the provided setup when
non-NULL, or simply use defaults when NULL.
A future commit will update the setup methods to allocate and
populate their respective setup structs, adding the structs as
needed, as well as updating their create_context() methods to
utilize those setups.
One consequence of these changes when fully realized will be that
every setting change will require a new context be created from
the changed settings for the change to be realized.
For settings appropriately manipulated at runtime the concept of
knobs was introduced but never finished. That will have to be
finished in the future to enable more immediate/interactive
changing of settings-like values appropriate for interactive
manipulation
|
|
Just mechanical replacement of some remaining ad-hoc
til_module_t.create_context() calls.
The montage module continues using an ad-hoc call because it
forces num_cpus=1 since it's already a threaded using a fragment
per module's tile. This suggests the til_module_create_context()
call should probably accept a num_cpus parameter, perhaps
treating a 0 value as the "automagic" discover value so callers
can explicitly set it when necessary.
|
|
This resulted in a NULL ptr deref, simply treating as invalid
since what's the point of handling a composition devoid of any
layers - it's probably a mistake.
|
|
Now that til_setting_t.desc is not only a thing, but a thing that
is intended to be refreshed regularly in the course of things
like GUI interactive settings construction, it's not really
appropriate to try even act like this these are const anymore.
|
|
Mechanically replaced ad-hoc til_module_t.destroy_context()
invocations with helper calls.
|
|
Always only capitalize the first letter, never capitalize like
titles.
|
|
The existing iterative *_setup() interface only described
settings not found, quietly accepting usable settings already
present in the til_settings_t.
This worked fine for the existing interactive text setup thing,
but it's especially problematic for providing a GUI setup
frontend.
This commit makes it so the *_setup() methods always describe
undescribed settings they recognize, leaving the setup frontend
loop calling into the *_setup() methods to both apply the
description validation if wanted and actually tie the description
to respective setting returned by the _setup() methods as being
related to the returned description.
A new helper called til_settings_get_and_describe_value() has
been introduced primarily for use of module setup methods to
simplify this nonsense, replacing the til_settings_get_value()
calls and surrounding logic, but retaining the til_setting_desc_t
definitions largely verbatim.
This also results in discarding of some ad-hoc
til_setting_desc_check() calls, now that there's a centralized
place where settings become "described" (setup_interactively in
the case of rototiller).
Now a GUI frontend (like glimmer) would just provide its own
setup_interactively() equivalent for constructing its widgets for
a given *_setup() method's chain of returned descs. Whereas in
the past this wasn't really feasible unless there was never going
to be pre-supplied settings.
I suspect the til_setting_desc_check() integration into
setup_interactively() needs more work, but I think this is good
enough for now and I'm out of spare time for the moment.
|
|
Largely mechanical rename of librototiller -> libtil, but
introducing a til_ prefix to all librototiller (now libtil)
functions and types where a rototiller prefix was absent.
This is just a step towards a more libized librototiller, and til
is just a nicer to type/read prefix than rototiller_.
|
|
These modules are meta modules, and the only place this
information is presented currently is in the rtv module captions
overlaying the visual output of unrelated modules.
So it's rather misleading to put the meta module's author and
license on-screen when what's being shown is arguably just a tiny
fraction of the meta module's contribution.
Rather than bother with constructing license and author lists at
runtime from the modules incorporated by these meta modules,
let's instead adopt a policy of meta modules omit any declaration
of license or authorship outside of the source. This is a simple
solution for now, it can be revisited later if necessary.
Changing the .author member of rototiller_module_t to an
.authors() function pointer wouldn't be difficult. But it does
open up something of a can of worms when considering recursive
dependencies and needing to construct unique authors and licenses
lists from things like nested meta modules. Obviously there
can't be infinite recursion as that would manifest in the
rendering path as well, but what I'm more concerned about is
properly handling potentialy quite long lists. It's already
annoying when rtv has to deal with a long settings string, which
I believe currently is just truncated. The same would have to be
done with long authors/licenses I guess.
In any case, I think it's probably fine to just leave authorship
and license ambiguous when a meta module is shown in rtv. It's
certainly preferable to vcaputo@pengaru.com getting credit for
everything shown in the three meta modules currently implemented,
or more specifically, the two shown in rtv; compose and montage.
Note this required making rtv tolerante of NULL .license and
.author rototiller_module_t members.
|
|
Minor cosmetic consistency fixup
|
|
now: "drizzle:stars:spiro:plato"
|
|
In case some code path creates module contexts and renders without
applying settings, it's important to ensure there are defaults.
As-is this would have crashed compose because compose_layers would
have been NULL, and compose_create_context() assumed compose_layers
always contained something useful.
Montage would have been an example of this, though for other reasons
montage has had compose disabled so I don't think anything currently
would have triggered this.
|
|
--module=compose,layers=first:second:third:...
this draws the named modules in the order listed, overdrawing the
output of the previous layers in a cumulative fashion.
|