| Age | Commit message (Collapse) | Author | 
|---|
|  | color banding has been quite visible, and somewhat expected with a
direct conversion from the linear float color space to the 8-bit
integral rgb color components.
A simple lookup table is used here to non-linearly map the values, table
generation is taken from Greg Ward's REAL PIXELS gem in Graphics Gems II. | 
|  | Missed the sentinel, oops | 
|  |  | 
|  | Just making things consistent, also dropping unnecessary player
assert from submit module.  Future libs/grid may explore using
the "unassigned" zero player in taken calls for unassigning
cells like in simultaneously taken collision scenarios. | 
|  | Prep for adding a new module displaying a cellular automata
based on the grid component from a multiplayer game I'm working
on. | 
|  | Oops!  This should have made it into b5bc96, been sitting
in my tree. | 
|  | This is the first step of breaking out all the core rendering stuffs
into reusable libraries and making modules purely compositional,
consumers of various included rendering/effects libraries.
Expect multiple modules leveraging libray for a variety of scenes and
such.  Also expect compositions mixing the various libraries for more
interesting visuals. |