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The rtv module needs to show some captions, so I'm adding a minimal
bitmap ascii text renderer.
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color banding has been quite visible, and somewhat expected with a
direct conversion from the linear float color space to the 8-bit
integral rgb color components.
A simple lookup table is used here to non-linearly map the values, table
generation is taken from Greg Ward's REAL PIXELS gem in Graphics Gems II.
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Missed the sentinel, oops
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Just making things consistent, also dropping unnecessary player
assert from submit module.  Future libs/grid may explore using
the "unassigned" zero player in taken calls for unassigning
cells like in simultaneously taken collision scenarios.
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Prep for adding a new module displaying a cellular automata
based on the grid component from a multiplayer game I'm working
on.
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Oops!  This should have made it into b5bc96, been sitting
in my tree.
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This is the first step of breaking out all the core rendering stuffs
into reusable libraries and making modules purely compositional,
consumers of various included rendering/effects libraries.
Expect multiple modules leveraging libray for a variety of scenes and
such.  Also expect compositions mixing the various libraries for more
interesting visuals.
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