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2022-05-01til_fb: add draw flags for controlling texturabilityVito Caputo
Just adds TIL_FB_DRAW_FLAG_TEXTURABLE so callers can granularly inhibit texturing if desired.
2021-10-01*: librototiller->libtilVito Caputo
Largely mechanical rename of librototiller -> libtil, but introducing a til_ prefix to all librototiller (now libtil) functions and types where a rototiller prefix was absent. This is just a step towards a more libized librototiller, and til is just a nicer to type/read prefix than rototiller_.
2021-02-14*: split rototiller.[ch] into lib and mainVito Caputo
This is a first approximation of separating the core modules and threaded rendering from the cli-centric rototiller program and its sdl+drm video backends. Unfortunately this seemed to require switching over to libtool archives (.la) to permit consolidating the per-lib and per-module .a files into the librototiller.a and linking just with librototiller.a to depend on the aggregate of libs+modules+librototiller-glue in a simple fashion. If an alternative to .la comes up I will switch over to it, using libtool really slows down the build process. Those are implementation/build system details though. What's important in these changes is establishing something resembling a librototiller API boundary, enabling creating alternative frontends which vendor this tree as a submodule and link just to librototiller.{la,a} for all the modules+threaded rendering of them, while providing their own fb_ops_t for outputting into, and their own settings applicators for driving the modules setup.
2019-11-16libs/txt: add minimal ascii text rendererVito Caputo
This is as basic as it gets, the only fanciness is it recognizes newlines and supports horizontal and vertical justification. As this is intended to be run from potentially threaded fragmenter renderers, it receives a fragment and *frame* coordinates for the text to be rendered. If the text doesn't land in the given fragment, nothing gets drawn. Currently this is not optimized at all. There's a stubbed out rect overlap test function which could be used to avoid entering the text rendering loop for fragments with zero overlap, that's an obvious low-hanging fruit optimization. After that, skipping characters that don't overlap would be another obvious thing. As-is the text render loop is always entered and the bounds-checked put pixel helper is used. So every fragment will incur the cost of rendering the full string, even when it's not visible. For the rtv captions this isn't a particularly huge deal, but stuff to improve upon in the future.
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