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2020-02-03libs/sig: update comment for ops_lerp_initVito Caputo
Comment was vestigial from ops_mult.c which ops_lerp.c was derived from.
2020-02-03libs/sig: add sig_ops_rand random generatorVito Caputo
(Ab)uses rand_r by feeding ticks_ms as seedp for pseudo-random numbers deterministically derived from ticks_ms.
2020-02-03libs/sig: remove math.h include from ops_const.cVito Caputo
2020-02-03libs/sig: cosmetic rearrangementVito Caputo
Make sig_ops_t.destroy functions consistently after init, no functional changes.
2020-02-03libs/sig: add sig_ops_lerp linear interpoplationVito Caputo
This takes three signals; a, b, and t t controls the weight interpolating between a and b, they all key off the same time ticks_ms.
2020-02-03libs/sig: convert ops_sin_ctxt_t.hz to a sig_t *Vito Caputo
Now hz can vary with time as well...
2020-02-03libs/sig: intrduce sig_ops_constVito Caputo
The simplest of signals: a constant value. The immediate need for this is to convert ops_sin_ctxt_t.hz to another sig_t enabling varying hz with time, while still being able to have a fixed hz as well.
2020-02-03libs/sig: introduce a signal generator abstractionVito Caputo
This adds a small framework of sorts for creating and composing signal generators. Two generators are implemented at this time; sig_ops_sin and sig_ops_mult sig_ops_sin accepts a hz variable and will produce a sine wave of that frequency. sig_ops_mult accepts two sig_t generators and multiplies their outputs Callers may construct their own sig_ops_t ops structs and supply them to sig_new(), but it's expected that libs/sig will grow a collection of commonly used generators which can then be used by simply passing their sig_ops_$foo to sig_new(). See the test code at the bottom of libs/sig/sig.c for some contrived sample usage. Note by composing multiple sig_ops_sin generators with a sig_ops_mult generator, one can already easily construct a synth-like LFO generator. Some obvious todos are to add triangle/sawtooth/square wave generators. More compositional generators may be interesting as well, like additive and subtractive for example. Those will need to implement clipping, as it's expected that the generators *always* stay within unity (0-1). No modules use this yet, but I expect to wire this up to rtv for driving knobs.
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