Age | Commit message (Collapse) | Author |
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aka negation
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The whole idea was to produce values 0-1, except of course
sig_ops_{mult,const} where one could deliberately get out of
these bounds.
Everything else should stay within 0-1 as it makes everything
much more composable.
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Supply two sig_t *'s: a, b
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Supply three sig_t *'s: value, min, max
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Added a simple test exercising pow and round
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The flexible array of void *'s would just align to a pointer,
which may not be safe for all members of whatever gets shoved in
here.
In an effort to make it more robust, make it an array of a junk
drawer union of types.
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Comment was vestigial from ops_mult.c which ops_lerp.c was derived
from.
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(Ab)uses rand_r by feeding ticks_ms as seedp for pseudo-random
numbers deterministically derived from ticks_ms.
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Make sig_ops_t.destroy functions consistently after init, no
functional changes.
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This takes three signals; a, b, and t
t controls the weight interpolating between a and b, they all key
off the same time ticks_ms.
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Now hz can vary with time as well...
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The simplest of signals: a constant value.
The immediate need for this is to convert ops_sin_ctxt_t.hz to
another sig_t enabling varying hz with time, while still being
able to have a fixed hz as well.
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This adds a small framework of sorts for creating and composing signal
generators.
Two generators are implemented at this time; sig_ops_sin and sig_ops_mult
sig_ops_sin accepts a hz variable and will produce a sine wave of that
frequency.
sig_ops_mult accepts two sig_t generators and multiplies their outputs
Callers may construct their own sig_ops_t ops structs and supply them to
sig_new(), but it's expected that libs/sig will grow a collection of
commonly used generators which can then be used by simply passing their
sig_ops_$foo to sig_new().
See the test code at the bottom of libs/sig/sig.c for some contrived
sample usage. Note by composing multiple sig_ops_sin generators with
a sig_ops_mult generator, one can already easily construct a synth-like
LFO generator.
Some obvious todos are to add triangle/sawtooth/square wave generators.
More compositional generators may be interesting as well, like additive
and subtractive for example. Those will need to implement clipping, as
it's expected that the generators *always* stay within unity (0-1).
No modules use this yet, but I expect to wire this up to rtv for driving
knobs.
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