Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-02 | roto: skip lerp of identical colors | Vito Caputo | |
With the current checkerboard pattern the majority of the interpolation being performed is pointless. Of course with a more complex texture this won't be as beneficial, but for now it makes a significant FPS improvement. | |||
2016-12-30 | roto: bilinear interpolation of texture colors | Vito Caputo | |
This implements anti-aliasing, no more jaggies! Still 100% software rendering, fixed point arithmetic. Maybe add zooming with mipmaps next? | |||
2016-12-30 | roto: move initialization to shared function | Vito Caputo | |
reduce some of the silly duplication across 32/64 versions. | |||
2016-12-30 | roto: some fixed point macro cleanups | Vito Caputo | |
2016-12-13 | roto: add modular forms of original renderer | Vito Caputo | |