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2018-12-30modules/submit: add cellular automata game moduleVito Caputo
This module displays realtime battle for domination simulated as 2D cellular automata. This is just a test of the backend piece for a work-in-progress multiplayer game idea. The visuals were kind of interesting to watch so I figured may as well merge it as a module to share. Enjoy! PS: the results can vary a lot by tweaking the defines in submit.c
2018-12-30libs/grid: add grid cellular automata componentVito Caputo
Prep for adding a new module displaying a cellular automata based on the grid component from a multiplayer game I'm working on.
2018-03-19ray: libize raytracer core, introduces src/libsVito Caputo
This is the first step of breaking out all the core rendering stuffs into reusable libraries and making modules purely compositional, consumers of various included rendering/effects libraries. Expect multiple modules leveraging libray for a variety of scenes and such. Also expect compositions mixing the various libraries for more interesting visuals.
2018-02-27build: make drm optionalChristian Hergert
2018-02-27autotools: remove vestigial ROTOTILLER_* varsVito Caputo
Fixes silly cosmetic error in configure output for checking libdrm...
2018-02-22rototiller: wire up sdl video backendVito Caputo
2017-02-12julia: add a morphing Julia set rendererVito Caputo
This is unoptimized, with a palette slapped together in vim, but still pretty neat!
2017-02-07plasma: add a plasma rendererVito Caputo
2017-01-18*: move source into src/ subdirVito Caputo
Restoring some organizational sanity since adopting autotools.
2017-01-10*: preliminary autotools adoptionVito Caputo
Builds were getting too time consuming, autotools is a very simple way to get incremental builds without having to dick with Makefiles myself.
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