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This module displays realtime battle for domination simulated
as 2D cellular automata.
This is just a test of the backend piece for a work-in-progress
multiplayer game idea. The visuals were kind of interesting to
watch so I figured may as well merge it as a module to share.
Enjoy!
PS: the results can vary a lot by tweaking the defines in submit.c
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Prep for adding a new module displaying a cellular automata
based on the grid component from a multiplayer game I'm working
on.
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This is the first step of breaking out all the core rendering stuffs
into reusable libraries and making modules purely compositional,
consumers of various included rendering/effects libraries.
Expect multiple modules leveraging libray for a variety of scenes and
such. Also expect compositions mixing the various libraries for more
interesting visuals.
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Fixes silly cosmetic error in configure output for checking libdrm...
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This is unoptimized, with a palette slapped together in vim, but still
pretty neat!
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Restoring some organizational sanity since adopting autotools.
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Builds were getting too time consuming, autotools is a very simple way
to get incremental builds without having to dick with Makefiles myself.
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