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2019-11-18swab: add a perlin noise visualizationVito Caputo
This maps a different Z-slice through the noise field to each color channel. The slices are moved up and down through the field over time, and the size of the area each color samples is tweaked a bit to make them less coherent with the noise field cells. It could be improved, but I think the output is already neat enough to be worth sharing.
2019-11-14README: add snow to modules listVito Caputo
2019-11-14README: add rtv module to listVito Caputo
2019-11-10README: update modules listVito Caputo
2019-10-30README: add flui2d to modules listVito Caputo
2018-12-31README: add mention of submit-softlyVito Caputo
2018-12-30modules/submit: add cellular automata game moduleVito Caputo
This module displays realtime battle for domination simulated as 2D cellular automata. This is just a test of the backend piece for a work-in-progress multiplayer game idea. The visuals were kind of interesting to watch so I figured may as well merge it as a module to share. Enjoy! PS: the results can vary a lot by tweaking the defines in submit.c
2017-02-12julia: add a morphing Julia set rendererVito Caputo
This is unoptimized, with a palette slapped together in vim, but still pretty neat!
2017-02-07plasma: add a plasma rendererVito Caputo
2017-01-09stars: add starfield simulator from ph1l/starsPhilip J Freeman
2016-12-13text: update README and TODOVito Caputo
2016-12-12README: fix spelling of AirlieVito Caputo
2016-06-17rototiller: fix typo in READMEVito Caputo
2016-06-17rototiller: initial commitVito Caputo
This is a retro-style demo hack, demonstrating libdrm dummy buffer use for achieving "oldskool" demo-style graphics programming on modern linux. It's a quick and nasty hack, some effort was put into optimizing the renderer, but the libdrm setup code is prototype quality at best, it's a spaghetti of crap cobbled together while scrutinizing the libdrm headers until something showed on-screen. The amazing thing is, it actually works, and quite well at that, on my machine anyways.
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