Age | Commit message (Collapse) | Author |
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This maps a different Z-slice through the noise field to each color
channel. The slices are moved up and down through the field over
time, and the size of the area each color samples is tweaked a bit
to make them less coherent with the noise field cells.
It could be improved, but I think the output is already neat enough
to be worth sharing.
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This module displays realtime battle for domination simulated
as 2D cellular automata.
This is just a test of the backend piece for a work-in-progress
multiplayer game idea. The visuals were kind of interesting to
watch so I figured may as well merge it as a module to share.
Enjoy!
PS: the results can vary a lot by tweaking the defines in submit.c
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This is unoptimized, with a palette slapped together in vim, but still
pretty neat!
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This is a retro-style demo hack, demonstrating libdrm dummy buffer use for
achieving "oldskool" demo-style graphics programming on modern linux.
It's a quick and nasty hack, some effort was put into optimizing the renderer,
but the libdrm setup code is prototype quality at best, it's a spaghetti of
crap cobbled together while scrutinizing the libdrm headers until something
showed on-screen.
The amazing thing is, it actually works, and quite well at that, on my machine
anyways.
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