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2019-11-14README: add rtv module to listVito Caputo
2019-11-10README: update modules listVito Caputo
2019-10-30README: add flui2d to modules listVito Caputo
2018-12-31README: add mention of submit-softlyVito Caputo
2018-12-30modules/submit: add cellular automata game moduleVito Caputo
This module displays realtime battle for domination simulated as 2D cellular automata. This is just a test of the backend piece for a work-in-progress multiplayer game idea. The visuals were kind of interesting to watch so I figured may as well merge it as a module to share. Enjoy! PS: the results can vary a lot by tweaking the defines in submit.c
2017-02-12julia: add a morphing Julia set rendererVito Caputo
This is unoptimized, with a palette slapped together in vim, but still pretty neat!
2017-02-07plasma: add a plasma rendererVito Caputo
2017-01-09stars: add starfield simulator from ph1l/starsPhilip J Freeman
2016-12-13text: update README and TODOVito Caputo
2016-12-12README: fix spelling of AirlieVito Caputo
2016-06-17rototiller: fix typo in READMEVito Caputo
2016-06-17rototiller: initial commitVito Caputo
This is a retro-style demo hack, demonstrating libdrm dummy buffer use for achieving "oldskool" demo-style graphics programming on modern linux. It's a quick and nasty hack, some effort was put into optimizing the renderer, but the libdrm setup code is prototype quality at best, it's a spaghetti of crap cobbled together while scrutinizing the libdrm headers until something showed on-screen. The amazing thing is, it actually works, and quite well at that, on my machine anyways.
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