Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-30 | README: add flui2d to modules list | Vito Caputo | |
2018-12-31 | README: add mention of submit-softly | Vito Caputo | |
2018-12-30 | modules/submit: add cellular automata game module | Vito Caputo | |
This module displays realtime battle for domination simulated as 2D cellular automata. This is just a test of the backend piece for a work-in-progress multiplayer game idea. The visuals were kind of interesting to watch so I figured may as well merge it as a module to share. Enjoy! PS: the results can vary a lot by tweaking the defines in submit.c | |||
2017-02-12 | julia: add a morphing Julia set renderer | Vito Caputo | |
This is unoptimized, with a palette slapped together in vim, but still pretty neat! | |||
2017-02-07 | plasma: add a plasma renderer | Vito Caputo | |
2017-01-09 | stars: add starfield simulator from ph1l/stars | Philip J Freeman | |
2016-12-13 | text: update README and TODO | Vito Caputo | |
2016-12-12 | README: fix spelling of Airlie | Vito Caputo | |
2016-06-17 | rototiller: fix typo in README | Vito Caputo | |
2016-06-17 | rototiller: initial commit | Vito Caputo | |
This is a retro-style demo hack, demonstrating libdrm dummy buffer use for achieving "oldskool" demo-style graphics programming on modern linux. It's a quick and nasty hack, some effort was put into optimizing the renderer, but the libdrm setup code is prototype quality at best, it's a spaghetti of crap cobbled together while scrutinizing the libdrm headers until something showed on-screen. The amazing thing is, it actually works, and quite well at that, on my machine anyways. |