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2022-06-07modules/moire: implement rudimentary moire moduleVito Caputo
This introduces a very naive unoptimized moire interference pattern module, it's rather slow complete with a sqrtf() per pixel per center.
2022-05-29*: pivot to til_module_context_tVito Caputo
- modules now allocate their contexts using til_module_context_new() instead of [cm]alloc(). - modules simply embed til_module_context_t at the start of their respective private context structs, if they do anything with contexts - modules that do nothing with contexts (lack a create_context() method), will now *always* get a til_module_context_t supplied to their other methods regardless of their create_context() presence. So even if you don't have a create_context(), your prepare_frame() and/or render_fragment() methods can still access seed and n_cpus from within the til_module_context_t passed in as context, *always*. - modules that *do* have a create_context() method, implying they have their own private context type, will have to cast the til_module_context_t supplied to the other methods to their private context type. By embedding the til_module_context_t at the *start* of their private context struct, a simple cast is all that's needed. If it's placed somewhere else, more annoying container_of() style macros are needed - this is strongly discouraged, just put it at the start of struct. - til_module_create_context() now takes n_cpus, which may be set to 0 for automatically assigning the number of threads in its place. Any non-zero value is treated as an explicit n_cpus, primarily intended for setting it to 1 for single-threaded contexts necessary when embedded within an already-threaded composite module. - modules like montage which open-coded a single-threaded render are now using the same til_module_render_fragment() as everything else, since til_module_create_context() is accepting n_cpus. - til_module_create_context() now produces a real type, not void *, that is til_module_context_t *. All the other module context functions now operate on this type, and since til_module_context_t.module tracks the module this context relates to, those functions no longer require both the module and context be passed in. This is especially helpful for compositing modules which do a lot of module context creation and destruction; the module handle is now only needed to create the contexts. Everything else operating on that context only needs the single context pointer, not module+context pairs, which was unnecessarily annoying. - if your module's context can be destroyed with a simple free(), without any deeper knowledge or freeing of nested pointers, you can now simply omit destroy_context() altogether. When destroy_context() is missing, til_module_context_free() will automatically use libc's free() on the pointer returned from your create_context() (or on the pointer that was automatically created if you omitted create_context() too, for the bare til_module_context_t that got created on your behalf anyways). For the most part, these changes don't affect module creation. In some ways this eases module creation by making it more convenient access seed and n_cpus if you had no further requirement for a context struct. In other ways it's slightly annoying to have to do type-casts when you're working with your own context type, since before it was all void* and didn't require casts when assigning to your typed context variables. The elimination for requiring a destroy_context() method in simple free() of private context scenarios removes some boilerplate in simple cases. I think it's a wash for module writers, or maybe a slight win for the simple cases.
2022-05-29til: introduce til_module_context_tVito Caputo
Preparatory commit for embedding a til type in the module contexts, similar to til_setup_t for the module setups. This will provide a convenient way to embed seed and n_cpus in every module context, without having to implement that yourself. But it also makes it so modules with no need for a context can continue not implementing those methods, without obstructing libtil from transparently doing it anyways with a bare til_module_context_t. This is kind of important as the current architecture made it difficult to do things like create contexts with explicit n_cpus, like in composite/meta modules which are already threaded and wish to run embedded modules with n_cpus=1. With this addition, n_cpus could be specified at context create time, and it will always become remembered in the til_module_context_t regardless of what the module implements. That way it can definitely be carried into the prepare/render methods, with no opportunity for disconnect between what was passed to context create and what goes to the render methods. Nothing is functionally changed in this commit alone, subsequent commits will actually make use of it and realize what I've said above.
2022-05-25setup: return the desc for failed setting on errorVito Caputo
This commit improves the error printed when cli-supplied args fail, adding at least the key name to what used to be just a stringified errno: ``` $ src/rototiller --module=shapes,scale=99 Shape type: 0: circle 1: pinwheel 2: rhombus 3: star Enter a value 0-3 [1 (pinwheel)]: Fatal error: unable to use args for setting "scale": Invalid argument $ ```
2022-05-25til: mention --go in --helpVito Caputo
Forgot to add this when adding --go
2022-05-25README: just a small update and mention websiteVito Caputo
eventually this file needs to get rewritten comprehensively with the original content moved somewhere like ORIGIN.txt or whatever.
2022-05-25til: add --go to supported argsVito Caputo
In rototiller this disables the automatic displaying of settings actually used when they differ from what was explicitly specified as args. Which also disables the waiting to press a key. This should also get used by glimmer to automatically start rendering without just putting up the configured settings panel and waiting for a click on "go!".
2022-05-25*: normalize on all case-insensitive comparisonsVito Caputo
I don't think rototiller is an appropriate place for being so uncooperative, if someone gets the case wrong anywhere just make it work. We should avoid making different things so subtly different that case alone is the distinction anyways, so I don't see this creating any future namespace collision problems.
2022-05-25modules/shapes: update TODO commentVito Caputo
A bunch of these have just been done
2022-05-25modules/shapes: slow spins down a bitVito Caputo
I didn't like the too fast spins where you can't even really get a read on what's going on in the shape. Suspect this will get tweaked more in the future...
2022-05-25modules/shapes: introduce pinch settingVito Caputo
This is kind of experimental, not sure how I feel about it. pinch=0..1 with a bunch of fractions, 0 disables it. pinch_spin=-1..1 same as spin= pinches=1..10 number of pinches, which come in pairs This applies to all the current shapes, for a tour: --module=rtv,channels=shapes,duration=2,context_duration=2,snow_module=none --defaults I think the speeds might go to high atm, I kind of liked the slower spins before all this more.
2022-05-24modules/shapes: fixup indentation of star+pinwheelVito Caputo
woops
2022-05-24modules/shapes: add scale settingVito Caputo
scale=1-.5 with a few other fractions in between Mostly added for the sake of rtv/compose where modules currently always go full-frame, which can be really annoying sometimes for shapes without any variety in the scale. When checkers starts filling cells using modules like shapes, it'll be interesting to see how this fares there since it'll probably be randomizing the settings too. At least floored at 50% should still produce something legible in /most/ of the checkers cell sizes. Definitely won't look like anything in the smaller end of the checkers sizes though... hrm.
2022-05-24modules/shapes: add spin setting for star+pinwheelVito Caputo
Introduces spin={-1,0,1} with a few intermediate fractions on both sides of 0. Controls rate and direction. As-is these multiple choice style options don't let you explicitly set a value in rototiller on the commandline that isn't in the set. There should probably be a flag in the desc we can set when bypassing the available options is tolerable, probably when regex's start getting enforced. That way rototiller's commandline setting parsing can just lean on the regex, and if the desc says anything can come in that passes the regex even if it's not in the values set, this can all still work and have something resembling input validation. At the end of the day, the multiple choice value sets are supposed to be a convenience/guide to a sane variety of values and of particular utility to randomizers like used by rtv/montage/compose, but also GUI setting selectors like in glimmer. They're not intended to get in the way preventing development from accessing explicit values of arbitrary precision which can be really necessary especially when trying to determine what's best for going in the values set.
2022-05-24modules/shapes: add points setting for star+pinwheelVito Caputo
Replace the hard-coded 5 points with a points=3-20 setting Nothing fancy going on here
2022-05-23*: silence some more clang parens warningsVito Caputo
2022-05-23modules/shapes: various small fixupsVito Caputo
- clear padding when {letter,pillar}boxed - limit costly rendering to shape size area when boxed - fix <= inclusion tests in circle and rhombus: s/<=/</
2022-05-23modules/compose: don't clear frame in prepare_frame()Vito Caputo
I'm not sure why this was being done, it was probably just vestigial from whatever I bootstrapped the compose module with and never thought to remove it. The first compose layer rendered will clear the frame if necessary. By compose doing it ahead of time, it's performing potentially unnecessary work clearing if the first layer is a frame-filler style render where no clear is ever performed.
2022-05-23til: simplify fragment->cleared maintenanceVito Caputo
Just assume a fragment has been logically cleared after til_module_render() has done all its potential steps. I'm not certain this doesn't break some existing assumptions WRT fragmented/threaded clears and their propagation out to the outer frame. But I've been operating under the assumption that this was already happening in terms of an implicit setting of til_fb_fragment_t.cleared after a module's render happened. Except I don't see anything in the existing code or history actually doing that, which is odd. For modules that don't invoke til_fb_fragment_clear() explicitly because they are frame-fillers (think submit, swab, ray, julia, plasma, these are all full-frame renders that don't benefit from pre-clearing), they weren't leaving fragment->cleared set, despite having fully initialized the frame's contents. We should be able to just assume after prepare/render/finish has happened for a given module, the target fragment has been cleared. Commit 4e5286 had introduced somewhat complicated .cleared maintenance and propagation for threaded renders, but when we just treat all finished module renders into a given fragment as logically clearing the fragment we can just skip all that.
2022-05-21modules/*: first stab at utilizing supplied seedsVito Caputo
This is a mostly mechanical change of using rand_r() in place of rand(), using the provided seed as the seed state. There's some outstanding rand()s outside of create_context() which should probably get switched over, with the seed being stowed in the context struct. I didn't bother going deeper on this at the moment in the interests of getting to sleep soon.
2022-05-21modules/voronoi: silence warning about fmt mismatchVito Caputo
n_cells is a size_t, use %zu clang complained, gcc doesn't, huh
2022-05-21til: supply a seed to til_module_t.create_context()Vito Caputo
In the recent surge of ADD-style rtv+compose focused development, a bunch of modules were changed to randomize initial states at context_create() so they wouldn't be so repetitive. But the way this was done in a way that made it impossible to suppress the randomized initial state, which sometimes may be desirable in compositions. Imagine for instance something like the checkers module, rendering one module in the odd cells, and another module into the even cells. Imagine if these modules are actually the same, but if checkers used one seed for all the odd cells and another seed for all the even cells. If the modules used actually utilized the seed provided, checkers would be able to differentiate the odd from even by seeding them differently even when the modules are the same. This commit is a step in that direction, but rototiller and all the composite modules (rtv,compose,montage) are simply passing rand() as the seeds. Also none of the modules have yet been modified to actually make use of these seeds. Subsequent commits will update modules to seed their pseudo-randomized initial state from the seed value rather than always calling things like rand() themselves.
2022-05-21modules/shapes: add procedural 2D shapes moduleVito Caputo
Mostly for compositing purposes, here will be a corpus of 2D shapes, parameterized/procedurally generated and able to rotate and perhaps have other dynamics added. What shapes are there presently I had started implementing in checkers as "styles", before realizing they really should just be a separate module checkers can call into. Not terribly interesting by itself, but as blinds and checkers demonstrated, these things deliver a lot of value in compositional situations. They're creating the palette to draw from.
2022-05-06modules/pixbounce: add Ignignokt & Err pixmapsPhilip J Freeman
2022-05-06modules/pixbounce: add "rototiller" qr codePhilip J Freeman
2022-05-06modules/pixbounce: add setting for pixmap choicePhilip J Freeman
2022-05-06modules/pixbounce: remove weird pixmapsPhilip J Freeman
2022-05-06modules/pixbounce: add setting for pixmap sizePhilip J Freeman
2022-05-06modules/pixbounce: support arbitrary pixmap sizePhilip J Freeman
2022-05-03modules/voronoi: slightly underscale to prevent OOB accessVito Caputo
We don't actually want to produce indices 0-width and 0-height
2022-05-02modules/rtv: silence compiler warning about parensVito Caputo
2022-05-02modules/rtv: plug big channel leak on context destroyVito Caputo
There's more to cleanup in rtv destruction, but this is the major one.
2022-05-02modules/submit: fix bilerp mode out-of-bounds accessVito Caputo
Found via -fsanitize=address, this is a quick and dirty way to prevent the OOB access without adding more conditionals, just prevent scaling the fragment dimensions to the full grid dimensions. This could be done better by reworking things a bit and putting zero at the center of the grid with a -1..+1 mapping, so rounding towards zero would land in the middle as opposed to off the start, with the existing .5f offset. But for now just fix the bug, nobody will notice the slight LCD overscan-style difference of bilerp=on vs. off due to this way.
2022-05-02modules/montage: fix fragnum misuse as cpu #Vito Caputo
This was causing the snow module to scribble via montage, since snow uses per-cpu rand seeds indexed using the cpu value. I didn't dig in to see if this was a vestigial thing where fragnum once was passed as a parameter (it's also in til_fb_fragment_t.number, but probably wasn't always that way). But it's now used as a cpu idx, but since they're the same type nothing complained, they say programming is hard.
2022-05-01modules/rtv: make "compose" the default channelVito Caputo
Also shortened the durations across the board, and defaulted snow to "none". With "compose" being another meta module, and the randomized settings, this actually gives a more interesting grand tour of everything possible.
2022-05-01til_fb: add draw flags for controlling texturabilityVito Caputo
Just adds TIL_FB_DRAW_FLAG_TEXTURABLE so callers can granularly inhibit texturing if desired.
2022-05-01til_fb: introduce a fragment texture sourceVito Caputo
Idea here is to provide texture sources for obtaining pixel colors at the til_fb_put_pixel/fill drawing API, making it possible for at least overlayable modules to serve as mask/stencil operators where their drawn areas are populated by the contents of another fragment produced dynamically, potentially by other modules altogether. This commit adds a texture=modulename option to the compose module for specifying if a texture should be used when compositing, excepting and defaulting to "none" for disabling texturing. A future commit should expand this compose option to accept a potential list of modules for composing the texture in the same way as the main layers= list functions. Something this all immediately makes clear is the need for a better settings syntax, probably in the form of all module setting specifiers optionally being followed by a squence of settings, with support for escaping to handle nested situations.
2022-05-01modules/julia: randomize initial stateVito Caputo
Same as for roto and plasma...
2022-05-01modules/plasma: randomize initial state of contextsVito Caputo
As with roto, it's important to differentiate plasma instances when layered... plus it's kind of boring to always start plasma identically.
2022-05-01modules/roto: randomize roto initial stateVito Caputo
Just something quick and dirty to differentiate roto layers, plus it's kind of boring having roto always start at the same state.
2022-05-01modules/rtv: snow_module=blank is blanking, "none" for disabledVito Caputo
It's no longer necessary to specify both snow_duration=0 AND snow_module=none to disable snow, just specify snow_module=none. A future commit should really make describing the "snow_duration" setting contingent on snow_module != "none".
2022-05-01til: introduce "blank" built-in moduleVito Caputo
rtv special-cased handling a nil module to mean clear the fragment, and called this "none" But it really makes more sense for rtv to treat "none" as not doing anything at all for its snow_module - not even blanking. And it would be nice to have a consistent way to express a blank module throughout rototiller, so this introduces a concept of built-in modules accessible only via explicit lookup by name which don't get enumerated via til_get_modules(), as they're inherently uninteresting more utility-oriented modules for use by other modules. For now it's only "blank" that constitutes the built-ins list, but expanding this is only a matter of introducing more modules there. Future commits will rework rtv to use "blank" in place of its current "none", and rtv's "none" will be reworked to represent no snow mechanism at all, obviating the need to specify snow_duration=0,snow_module=none required today.
2022-05-01modules/*: make use of generic fragmentersVito Caputo
Just one case, modules/submit, was using 32x32 tiles and is now using 64x64. I don't expect it to make any difference. While here I fixed up the num_cpus/n_cpus naming inconsistencies, normalizing on n_cpus.
2022-05-01til: introduce some generic fragmenters for convenienceVito Caputo
Most of the threaded modules have settled down on two basic forms of fragmenter function: 1. a slice per cpu, where tile-oriented locality isn't useful 2. ~64x64 tiles, in scenarios where screen-space locality helps Now that n_cpus is wired up to the fragmenter, #1 can be fulfilled without requiring a module-private context plumbing n_cpus from create_context(). A future commit will replace some module-specific fragmenters by returning one of these instead as res_fragmenter in their prepare_frame(), wherever applicable.
2022-05-01til: wire n_cpus up to the fragmenter functionVito Caputo
Fragmenting is often dimensioned according to the number of cpus, and by not supplying this to the fragmenter it was made rather common for module contexts to plumb this themselves - in some cases incorporating a context type/create/destroy rigamarole for the n_cpus circuit alone. So just plumb it in libtil, and the prepare_frame functions can choose to ignore it if they have something more desirable onhand. Future commits will remove a bunch of n_cpus from module contexts in favor of this.
2022-04-29modules/rtv: except snow_module=none,snow_duration=0Vito Caputo
The code was deliberately showing a single frame of snow when snow_duration=0, since the durations are integral seconds ther was no way to have a sub 1-second snow otherwise. snow_module=none just means cleared for the snow_duration, not no snow mechanism whatsoever. So the combination of 0 duration and "none" was still flashing a single blank frame. With this commit the combination of "none" and 0 snow_duration prevents even a single frame of blank snow from being rendered.
2022-04-29modules/rtv: align all struct membersVito Caputo
cosmetic indentation fixup
2022-04-29modules/rtv: rtv_channel_t: s/settings/settings_as_arg/Vito Caputo
Mechanical rename to something less ambiguous in a world with til_settings_t, til_setting_t, and til_setup_t etc.
2022-04-29modules/voronoi: voronoi diagram moduleVito Caputo
This adds a voronoi diagram module, which when used as an overlay produces a mosaic effect. Some settings: cells=N number of voronoi cells randomize={on,off} randomizes the cell locations every frame dirty={on,off} uses a faster sloppy/dithery-looking method Some TODO items: - use a more space efficient representation of the distance buffer, maybe use uint16_t relative offsets into the cells rather than pointers - capping their quantity to 64KiB - anti-alias edges between cells
2022-04-28libs/din: lose the asserts in dotgradient()Vito Caputo
This just slows things down, and now that the code is mature enough to never trigger these asserts just get rid of them.
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