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2021-02-14*fb: improve error propagation out of setup/initVito Caputo
A lot of errors were being conflated as ENOMEM due to the lazy use of NULL pointer returns for errors. This commit reworks a handful of those return paths to instead return an errno-style int, storing the results on success at a supplied result pointer. It's kind of ugly, and I make some assumptions about libdrm setting errno on failure - it too uses this lazy API of returning NULL pointers on failure. Hopefully errno is always set by an underlying ioctl failing. The SDL error API is also pretty gross, being cross-platform it defines its own error codes so I try vaguely map these to errno values. I'm considering this a first approximation at fixing this up, but there are probably bugs as I did it real fast and nasty. It at least seems to all still work OK here in the non-error paths I tested. So it doesn't seem more broken than before at a glance.
2021-02-14drm_fb,sdl_fb: staticify all functionsVito Caputo
Some omissions, nothing in these is public outside of what's explicitly plumbed out via fb_ops_t.
2021-02-08modules/*: normalize description capitalizationVito Caputo
Minor cosmetic consistency fixup
2021-02-08modules/swarm: implement a particles swarm moduleVito Caputo
Just a fun little swarm based loosely on 80s-era boids It would be interesting to make stuff like the # of particles and the weights runtime configurable, or exposed as knobs. Using a Z-buffer for occlusions and perhaps shading by depth might make a significant improvement on the visual quality. It might also be interesting to draw the particles as lines connecting their current position with their previous, instead as pixels. Or fat pixels like stars...
2021-02-07modules/plasma: normalize plasma dimensionsVito Caputo
This is a quick and dirty jab at normalizing the plasma size to be independent of the frame size. I kind of hate this module as-is, it's tempting to discard all the fixed point stuff and just redo it using floats.. the plasma itself isn't that attractive as-is either. But I have other things to work on currently, just wanted to make it so the plasma doesn't look like a solid color in the montage tile.
2021-02-07modules/plasma: trivial cleanupsVito Caputo
- move LUT initialization to context create - minor syntactic changes
2021-01-18modules/drizzle: low-hanging fruit optimizationsVito Caputo
- switch puddle_sample() to 0..1 coordinates to avoid some pointless extra arithmetic on every pixel - avoid redundant ->w multiplies in puddle_sample() - avoid multiplies in inner loops of drizzle_render_fragment() by accumulating coordinates w/addition instead I noticed full-screen 'compose' was struggling to keep a full frame rate on my laptop when testing with the new 'plato' layer. valgrind profiles showed drizzle as the big hog, mostly the puddle_sample() function. These changes help but it's still not great, getting much better will likely become invasive and crufty. It would be nice to cache the vertical lerp results and reuse them across puddle_sample() calls when valid, that might be a useful TODO. The runner-up is spiro, prolly some low-hanging fruit there as well, I haven't looked yet.
2021-01-17compose: add plato to default layersVito Caputo
now: "drizzle:stars:spiro:plato"
2021-01-17plato: regular convex polyhedrons in 3DVito Caputo
plato implements very simple software-rendered 3D models of the five convex regular polyhedra / Platonic solids Some TODO items: - procedurally generate vertices at runtime - add hidden surface removal setting (Z-buffer?) - add flat shaded rendering setting - add gouraud shading, maybe phong too? - show dual polyhedra This was more about slapping together a minimal 3D wireframe software renderer than anything to do with polyhedra, convex regular polyhedra just seemed like an excellent substrate since they're so simple to model.
2020-09-26modules/compose: set default layersVito Caputo
In case some code path creates module contexts and renders without applying settings, it's important to ensure there are defaults. As-is this would have crashed compose because compose_layers would have been NULL, and compose_create_context() assumed compose_layers always contained something useful. Montage would have been an example of this, though for other reasons montage has had compose disabled so I don't think anything currently would have triggered this.
2020-09-26modules/montage: skip compose moduleVito Caputo
The threaded rendering backend isn't reentrant and compose could hypothetically have montage as a layer triggering infinite recursion. For now use a big hammer and block compose module from montage.
2020-09-26modules/montage: cleanup vestigial stars/pixbounce lookupsVito Caputo
Once upon a time montage had to skip stars and pixbouce because they crashed. That has since been corrected, but the commit which removed the skips didn't remove the lookups. This removes the leftover lookups.
2020-09-26modules/montage: pass 1 for num_cpus when creating contextsVito Caputo
This module needs some love, but it already always supplies 1 to the open-coded rendering for the tiles. It never should have been supplying the real num_cpus to module.create_context(), then only supplying 1 for rendering.
2020-09-25modules/compose: add a rudimentary compositing moduleVito Caputo
--module=compose,layers=first:second:third:... this draws the named modules in the order listed, overdrawing the output of the previous layers in a cumulative fashion.
2020-09-25fb: track zeroed state in fb_fragment_tVito Caputo
This adds a bit flag for tracking if the fragment has been zeroed since its last flip/present. When a fresh frame comes back from flipping, its zeroed state is reset to false. When fb_fragment_zero() is called, it checks if zeroed is true, and skips the zeroing if so. If zeroed is false, fb_fragment_zero() will zero the fragment and set the zeroed flag to 1. This change is preparatory for layering the output of modules in a compositing fashion. Not all modules are amenable to being used as upper layers, since they inherently fill the screen with new pixels every frame. Those modules make good bottom or bg layers. Other modules perform fb_fragment_zero() every frame and add relatively few pixels atop a clean slate. These modules make good candidates for upper layers where this change becomes relevant.
2020-09-13build: lower minimum SDL_VERSION to 2.0Vito Caputo
I'm pretty sure the remaining SDL2 API usage is fulfilled by all SDL2 versions now that the SDL_CreateRGBSurfaceWithFormat() call is gone.
2020-09-13sdl_fb: use SDL_CreateRGBSurface() insteadVito Caputo
I was using SDL_CreateRGBSurfaceWithFormat() without considering the minimum SDL2 version implications. Switch to SDL_CreateRGBSurface() as there's no relevant difference, so I can lower the minimum SDL2 version in configure.ac.
2020-09-13modules/rtv: implement snow_module settingVito Caputo
This takes a module name or "none", to use the specified module or do nothing during the channel switching snow_duration. The default is "snow" like before.
2020-09-12modules/rtv: implement context_duration settingVito Caputo
This renames rtv_channel_t to rtv_module_t and modules to channels in various places, which arguably should have been in a separate commit but I'm not up for separating that out at the moment. Fundamentally what's happening is every channel is getting its own context which may persist across channel switches, this allows watching a variety of channels in a stateful manner before they get their contexts recreated with re-randomized settings. For modules without settings it's not terribly interesting, and I'm thinking modules should probably start deriving some of their state more directly from the global ticks rather than their own per-context counters and timers. That way even when their contexts get recreated with re-randomized settings, there can be some continuity for ticks-derived state. Deriving position for instance mathematically from ticks would allow things to be located continuously despite having their contexts and even settings changed, which may be interesting. Anyhow, if you want the previous behavior where contexts are always recreated on channel switch, just set the value to be contxt_duration equal to duration.
2020-09-12modules/rtv: s/ticket/order/Vito Caputo
Ticket is unnecessarily abstract/opaque of a name for this, it's simply the sort order. No point making the reader grok whatever model I was thinking when I wrote it at the time, i.e. tickets at a butcher counter.
2020-09-12modules/spiro: use ticks instead of time() w/srandVito Caputo
time() only changes every second, so this had the effect of freezing the seed a second at a time, affecting all rand() users, when spiro's create_context() was called more frequently than 1HZ. When using rtv with channels=spiro,duration=0 the create_context() gets called every other frame, and the visual results were very broken with the spiro only actually reseeding every second and the snow between each frame being static since it too uses rand() for seeding itself. This whole situation suggests no module should be calling srand(), and instead rototiller should probably call srand() once at startup and any modules that wish to use rand with a different seed should use rand_r(), and maybe rand() just for acquiring the seed like modules/snow does.
2020-09-12modules/rtv: rename rtv_skip_module()Vito Caputo
Purely cosmetic change renaming to rtv_should_skip_module() since the function doesn't actually skip anything, it just determines the skip.
2020-09-11modules/rtv: make channels set configurableVito Caputo
This adds a colon-separated channels setting, with a setting of "all" for the existing all-modules behavior. Colon was used since comma is already taken by the settings separator, maybe in the future comma escaping can be added everywhere relevant but for now just keep it simple. The immediate value of this setting is telling rtv to limit itself to a single module, and using its setting randomizer to automatically observe a variety of the available settings in action on a specific module, especially during development. If knobs ever get added in the future I expect this will become even more interesting for watching specific modules under their various settings permutations in combination with their knobs being twisted - especially if rtv reconstructs random signal generator chains for the "knob-twisters" on every channel switch. An immediately interesting TODO complementing this particular change would be optionally preserving module contexts across channel switches, so when the same module is revisited it resumes where it was last seen. But this conflicts with settings changes on channel switching, since contexts should probably always be recreated when settings change - but that's probably a module-specific detail that modules should just be robust enough to tolerate as in they'd safely ignore settings changes without a context recreate, or apply them if they safely can without a context recreate... TODO.
2020-09-11modules/rtv: make durations configurableVito Caputo
This adds three rtv settings: duration, caption_duration, snow_duration
2020-09-11module/sparkler: implement some BSP drawing settingsVito Caputo
This commit adds a few settings for visualizing the octree BSP: show_bsp_leafs (on/off): Draw wireframe cubes around octree leaf nodes show_bsp_leafs_min_depth (0,4,6,8,10): Set minimum octree depth for leaf nodes displayed show_bsp_matches (on/off): Draw lines connecting BSP search matches show_bsp_matches_affected_only (on/off): Limit drawn BSP search matches to only matches actually affected by the simulation The code implementing this stuff is a bit crufty, fb_fragment_t had to be pulled down to the sim ops for example and whether that actually results in drawing occurring during the sim phase depends on the config used and how the particle implementations react to the config... it's just gross. This matters because the caller used to know only the draw phase touched fb_fragment_t, and because of that the fragment was zeroed after sim and before draw in parallel. But now the caller needs to know if the config would make sim do some drawing, and do the fragment zeroing before sim instead, and skip the zero before draw to not lose what sim drew. It's icky, but I'll leave it for now, at least it's isolated to the sparkler.
2020-09-11modules/sparkler: wire up particles_conf_t settingsVito Caputo
These don't actually do anything yet
2020-09-11modules/sparkler: add particles conf parameterVito Caputo
Just stubbed out for now, wanting to restore some octree overlays like the old standalone sparkler had. Those can be wired up to settings so rtv can occasionally show the spatial partition and matched particles.
2020-09-11setup: drop interactive "Select " prefixVito Caputo
This seems unnecessary and doesn't always read well in combination with a given setting name string. Just get rid of it for now.
2020-02-21modules/snow: use rand() on WIN32Vito Caputo
My current version of mingw in debian 9.11 doesn't seem to have rand_r(), so let's just use plain rand() and lose the improved parallelization on win builds.
2020-02-21settings: fixup win32 strndupVito Caputo
Using strlen on the input string isn't safe; it may be unterminated
2020-02-10libs/sig: triangle wave; sig_ops_tri / sig_new_tri()Vito Caputo
Added a triangle wave
2020-02-04libs/sig: square wave; sig_ops_sqr / sig_new_sqr()Vito Caputo
This builds minimally upon the existing sine wave code, just use the sign to drive the signal high or low. Wikipedia shows a third state for 0 values, but that's for a -1..+1 signal. I'm producing all 0-1 signals as it's more convenient for this application, but it seems like it would be awkward to return .5f for the 0 case. So 0 is being treated as just another positive value; high.
2020-02-04libs/sig: add sig_new_$op wrappersVito Caputo
Provides improved ergonomics when using the bulitin ops, and much appreciated arity and type checking.
2020-02-03libs/sig: add sig_ref()Vito Caputo
Added some rudimentary refcounting so sig_t's can be readily shared by multiple sig_t's.
2020-02-03libs/sig: remove ticks_ms modulo in sig_ops_sinVito Caputo
Seems broken, fix it correctly later.
2020-02-03libs/sig: fix sig_ops_sin hz floor checkVito Caputo
off by one order of magnitude
2020-02-03libs/sig: add sig_ops_invVito Caputo
map 0-1 inputs to their inverse 1-0
2020-02-03libs/sig: s/sig_ops_inv/sig_ops_neg/gVito Caputo
Rename inv->neg, preparation for a new sig_ops_inv for inverting 0..1 to 1..0
2020-02-03libs/sig: add sig_ops_divVito Caputo
Included a little hack to defend against divide by zero, seems reasonable given the intended use cases.
2020-02-03libs/sig: add sig_ops_{add,sub}Vito Caputo
2020-02-03libs/sig: add sig_ops_expand convenienceVito Caputo
This is a specialized version of sig_ops_scale which assumes a min..max range of -1..+1 nvidia register combiners docs describe this operation as "expand normal", and they have several variants, but I don't want to go too crazy here right now. Plain expand it is.
2020-02-03libs/sig: add sig_ops_scale w/test exampleVito Caputo
This assumes the input value is always 0-1, but may be used to produce values in any signed range, mapped linearly to the input.
2020-02-03libs/sig: add sig_ops_inv for additive inverseVito Caputo
aka negation
2020-02-03libs/sig: fixup sig_ops_sin to stay within 0-1Vito Caputo
The whole idea was to produce values 0-1, except of course sig_ops_{mult,const} where one could deliberately get out of these bounds. Everything else should stay within 0-1 as it makes everything much more composable.
2020-02-03libs/sig: add sig_ops_{max,min}Vito Caputo
Supply two sig_t *'s: a, b
2020-02-03libs/sig: add sig_ops_clampVito Caputo
Supply three sig_t *'s: value, min, max
2020-02-03libs/sig: add ops_{abs,ceil,floor,pow,round}Vito Caputo
Added a simple test exercising pow and round
2020-02-03libs/sig: consideration for sig_t.ctxt alignmentVito Caputo
The flexible array of void *'s would just align to a pointer, which may not be safe for all members of whatever gets shoved in here. In an effort to make it more robust, make it an array of a junk drawer union of types.
2020-02-03libs/sig: update comment for ops_lerp_initVito Caputo
Comment was vestigial from ops_mult.c which ops_lerp.c was derived from.
2020-02-03libs/sig: add sig_ops_rand random generatorVito Caputo
(Ab)uses rand_r by feeding ticks_ms as seedp for pseudo-random numbers deterministically derived from ticks_ms.
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