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-rw-r--r--src/modules/checkers/checkers.c66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/modules/checkers/checkers.c b/src/modules/checkers/checkers.c
index 05207e0..d12a99d 100644
--- a/src/modules/checkers/checkers.c
+++ b/src/modules/checkers/checkers.c
@@ -81,6 +81,7 @@ typedef struct checkers_setup_t {
typedef struct checkers_context_t {
til_module_context_t til_module_context;
checkers_setup_t *setup;
+ til_fb_fragment_t waste_fb;
til_module_context_t *fill_module_contexts[];
} checkers_context_t;
@@ -101,6 +102,7 @@ static til_module_context_t * checkers_create_context(const til_module_t *module
if (ctxt->setup->fill_module_setup) {
const til_module_t *module = ctxt->setup->fill_module_setup->creator;
+ unsigned waste_fb_size = ctxt->setup->size;
/* since checkers is already threaded, create an n_cpus=1 context per-cpu */
if (til_module_create_contexts(module, stream, seed, ticks, 1, ctxt->setup->fill_module_setup, n_cpus, ctxt->fill_module_contexts) < 0)
@@ -145,6 +147,17 @@ static til_module_context_t * checkers_create_context(const til_module_t *module
* can have a default "dumb" clone that just duplicates the context with a malloc() and memcpy(). This would also require
* adding a size member to til_module_context_t, which is straightforward to add.
*/
+
+ ctxt->waste_fb = (til_fb_fragment_t){
+ .buf = malloc(waste_fb_size * waste_fb_size * sizeof(uint32_t)),
+ .frame_width = waste_fb_size,
+ .frame_height = waste_fb_size,
+ .width = waste_fb_size,
+ .height = waste_fb_size,
+ .pitch = waste_fb_size,
+ };
+ if (!ctxt->waste_fb.buf)
+ return til_module_context_free(&ctxt->til_module_context);
}
return &ctxt->til_module_context;
@@ -158,6 +171,8 @@ static void checkers_destroy_context(til_module_context_t *context)
if (ctxt->setup->fill_module_setup) {
for (unsigned i = 0; i < context->n_cpus; i++)
til_module_context_free(ctxt->fill_module_contexts[i]);
+
+ free(ctxt->waste_fb.buf);
}
free(ctxt);
@@ -392,6 +407,56 @@ static void checkers_render_fragment(til_module_context_t *context, til_stream_t
}
+static void checkers_finish_frame(til_module_context_t *context, til_stream_t *stream, unsigned ticks, til_fb_fragment_t **fragment_ptr)
+{
+ checkers_context_t *ctxt = (checkers_context_t *)context;
+
+ if (ctxt->setup->fill_module_setup) {
+ for (unsigned i = 0; i < context->n_cpus; i++) {
+ til_fb_fragment_t *waste_fb_ptr = &ctxt->waste_fb;
+
+ if (ctxt->fill_module_contexts[i]->last_ticks == ticks)
+ continue;
+
+ /* We need to do a waste render to keep this context in sync with the others,
+ * sometimes contexts don't get to participate in threaded rendering due to
+ * scheduling irregularities/bad luck... but we can't let them diverge.
+ *
+ * TODO: if the modules were required to expose their simulation in a distinct
+ * til_module_t.method() we'd just perform that phase here. And it probably makes
+ * sense to do that. The annoying thing is, it's kind of nice to have the minimum
+ * module be just til_module_t.render_fragment() for someone wanting to just make a
+ * little graphics hack. In some sense, til_module_t.prepare_frame() already serves
+ * as that method - but it's not required, and there's no hard rule saying even if
+ * you've got a simple non-threaded module, put your state mutation in prepare_frame().
+ * there's also no expectation currently that prepare_frame() would occur without
+ * a subsequent render_fragment/finish_frame for that frame, which could be problematic
+ * if prepare_frame is e.g. priming some state in the context that gets finished after
+ * at least one invocation of render_fragment() and/or finish_frame().
+ *
+ * So for now let's just do waste renders into an off-screen cell-sized fb with any
+ * of the contexts that didn't get used. On the plus side, this is bounded by the
+ * number of cpus, and it's only the fraction that didn't get utilized.
+ *
+ * Checkers is the only module that does this clones stuff, but I'm just using it as
+ * a development mule for this complicated case at this point. I can imagine other
+ * modules wanting to do the same thing with concurrent clones so it's worth sorting
+ * out all the details.
+ */
+ til_module_render(ctxt->fill_module_contexts[i], stream, ticks, &waste_fb_ptr);
+#if 0
+ /* This is probably an interesting thing to measure. On a busy system, it's not surprising
+ * to have a cpu here and there not participate at all in rendering a frame. But if the
+ * system is idle, that's kind of odd, unless there's a huge excess of cores vs. filled cells.
+ * It could also be a scheduling problem, or a rototiller threading bug/shortcoming.
+ */
+ fprintf(stderr, "waste render @ ticks=%u cpu=%i\n", ticks, i);
+#endif
+ }
+ }
+}
+
+
/* TODO: migrate to libtil */
static char * checkers_random_color(unsigned seed)
{
@@ -512,6 +577,7 @@ til_module_t checkers_module = {
.destroy_context = checkers_destroy_context,
.prepare_frame = checkers_prepare_frame,
.render_fragment = checkers_render_fragment,
+ .finish_frame = checkers_finish_frame,
.setup = checkers_setup,
.name = "checkers",
.description = "Checker-patterned overlay (threaded)",
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