diff options
Diffstat (limited to 'src/modules')
-rw-r--r-- | src/modules/checkers/checkers.c | 78 |
1 files changed, 71 insertions, 7 deletions
diff --git a/src/modules/checkers/checkers.c b/src/modules/checkers/checkers.c index 5554e21..20ecd63 100644 --- a/src/modules/checkers/checkers.c +++ b/src/modules/checkers/checkers.c @@ -130,11 +130,73 @@ static void checkers_destroy_context(til_module_context_t *context) } +/* This is derived from til_fb_fragment_tile_single() with two variations: + * 1. when the size doesn't align with frame size, the start tiles are offset + * to center the checkers letting the edge checkers all clip as needed + * 2. the incoming frame width isn't propagated down to the tiled fragments, + * though for the potentially clipped boundary tiles the frame_{width,height} + * won't match the incoming width,height. + * + * XXX note this fragmenter in particular really exercises fill_modules' correct handling + * of frame vs. fragment dimensions and clipping semantics + */ +int checkers_fragment_tile_single(const til_fb_fragment_t *fragment, unsigned tile_size, unsigned number, til_fb_fragment_t *res_fragment) +{ + unsigned w = fragment->width / tile_size, h = fragment->height / tile_size; + unsigned tiled_w = w * tile_size, tiled_h = h * tile_size; + unsigned x, y, xoff, yoff, xshift = 0, yshift = 0; + + /* Detect the need for fractional tiles on both axis and shift the fragments + * to keep the overall checkered output centered. This complicates res_fragment.{x,y,width,height} + * calculations for the peripheral checker tiles as those must clip when shifted. + */ + if (tiled_w < fragment->width) { + tiled_w += tile_size; + xshift = (tiled_w - fragment->width) >> 1; + w++; + } + + if (tiled_h < fragment->height) { + tiled_h += tile_size; + yshift = (tiled_h - fragment->height) >> 1; + h++; + } + + y = number / w; + if (y >= h) + return 0; + + x = number - (y * w); + + xoff = x * tile_size; + yoff = y * tile_size; + + *res_fragment = (til_fb_fragment_t){ + .texture = fragment->texture, + .buf = fragment->buf + (yoff * fragment->pitch) - (y ? (yshift * fragment->pitch) : 0) + (xoff - (x ? xshift : 0)), + .width = MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift)), + .height = MIN(fragment->height - (yoff - yshift), y ? tile_size : (tile_size - yshift)), + .x = x ? 0 : xshift, + .y = y ? 0 : yshift, + // this is a little janky but leave frame_width to be set by render_fragment + // so it can use the old frame_width for determining checkered state + .frame_width = fragment->width, // becomes tile_size + .frame_height = fragment->height, // becomes tile_size + .stride = fragment->stride + (fragment->width - MIN(fragment->width - (xoff - xshift), x ? tile_size : (tile_size - xshift))), + .pitch = fragment->pitch, + .number = number, + .cleared = fragment->cleared, + }; + + return 1; +} + + static int checkers_fragmenter(til_module_context_t *context, const til_fb_fragment_t *fragment, unsigned number, til_fb_fragment_t *res_fragment) { checkers_context_t *ctxt = (checkers_context_t *)context; - return til_fb_fragment_tile_single(fragment, ctxt->setup.size, number, res_fragment); + return checkers_fragment_tile_single(fragment, ctxt->setup.size, number, res_fragment); } @@ -174,13 +236,15 @@ static void checkers_render_fragment(til_module_context_t *context, unsigned tic switch (ctxt->setup.pattern) { case CHECKERS_PATTERN_CHECKERED: { - unsigned tiles_per_row; + unsigned tiles_per_row, row, col; tiles_per_row = fragment->frame_width / ctxt->setup.size; if (tiles_per_row * ctxt->setup.size < fragment->frame_width) tiles_per_row++; - state = (fragment->number + (fragment->y / ctxt->setup.size) * !(tiles_per_row & 0x1)) & 0x1; + row = fragment->number / tiles_per_row; + col = fragment->number % tiles_per_row; + state = (row ^ col) & 0x1; break; } case CHECKERS_PATTERN_RANDOM: @@ -188,6 +252,10 @@ static void checkers_render_fragment(til_module_context_t *context, unsigned tic break; } + /* now that state has been determined, set the frame size */ + fragment->frame_width = ctxt->setup.size; + fragment->frame_height = ctxt->setup.size; + switch (ctxt->setup.dynamics) { case CHECKERS_DYNAMICS_ODD: break; @@ -224,10 +292,6 @@ static void checkers_render_fragment(til_module_context_t *context, unsigned tic if (!ctxt->setup.fill_module) til_fb_fragment_fill(fragment, flags, color); else { - fragment->frame_width = ctxt->setup.size; - fragment->frame_height = ctxt->setup.size; - fragment->x = fragment->y = 0; - /* TODO: we need a way to send down color and flags, and use the module render as a brush of sorts */ til_module_render(ctxt->fill_module_contexts[cpu], ticks, fragment); } |