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-rw-r--r--src/modules/ray/ray.c26
1 files changed, 1 insertions, 25 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c
index f442928..edf2817 100644
--- a/src/modules/ray/ray.c
+++ b/src/modules/ray/ray.c
@@ -117,37 +117,15 @@ static ray_scene_t scene = {
static float r;
-typedef struct ray_context_t {
- unsigned n_cpus;
-} ray_context_t;
-
-static void * ray_create_context(void)
-{
- return calloc(1, sizeof(ray_context_t));
-}
-
-
-static void ray_destroy_context(void *context)
-{
- free(context);
-}
-
-
static int ray_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
{
- ray_context_t *ctxt = context;
-
- return fb_fragment_divide_single(fragment, ctxt->n_cpus * 64, num, res_fragment);
+ return fb_fragment_tile_single(fragment, 64, num, res_fragment);
}
/* prepare a frame for concurrent rendering */
static void ray_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
{
- ray_context_t *ctxt = context;
-
- /* TODO experiment with tiled fragments vs. rows */
- ctxt->n_cpus = n_cpus;
*res_fragmenter = ray_fragmenter;
/* TODO: the camera doesn't need the width and height anymore, the fragment has the frame_width/frame_height */
@@ -187,8 +165,6 @@ static void ray_render_fragment(void *context, fb_fragment_t *fragment)
rototiller_module_t ray_module = {
- .create_context = ray_create_context,
- .destroy_context = ray_destroy_context,
.prepare_frame = ray_prepare_frame,
.render_fragment = ray_render_fragment,
.name = "ray",
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