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-rw-r--r--src/modules/sparkler/particle.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/modules/sparkler/particle.h b/src/modules/sparkler/particle.h
index a5999ee..6a5bf73 100644
--- a/src/modules/sparkler/particle.h
+++ b/src/modules/sparkler/particle.h
@@ -1,8 +1,9 @@
#ifndef _PARTICLE_H
#define _PARTICLE_H
+#include "til_fb.h"
+
#include "bsp.h"
-#include "fb.h"
#include "v3f.h"
typedef struct particle_props_t {
@@ -28,8 +29,8 @@ typedef struct particle_ops_t {
unsigned context_size; /* size of the particle context (0 for none) */
int (*init)(particles_t *, const particles_conf_t *, particle_t *); /* initialize the particle, called after allocating context (optional) */
void (*cleanup)(particles_t *, const particles_conf_t *, particle_t *); /* cleanup function, called before freeing context (optional) */
- particle_status_t (*sim)(particles_t *, const particles_conf_t *, particle_t *, fb_fragment_t *); /* simulate the particle for another cycle (required) */
- void (*draw)(particles_t *, const particles_conf_t *, particle_t *, int, int, fb_fragment_t *); /* draw the particle, 3d->2d projection has been done already (optional) */
+ particle_status_t (*sim)(particles_t *, const particles_conf_t *, particle_t *, til_fb_fragment_t *); /* simulate the particle for another cycle (required) */
+ void (*draw)(particles_t *, const particles_conf_t *, particle_t *, int, int, til_fb_fragment_t *); /* draw the particle, 3d->2d projection has been done already (optional) */
} particle_ops_t;
struct particle_t {
@@ -68,12 +69,12 @@ static inline void particle_cleanup(particles_t *particles, const particles_conf
* example is true, then sim may draw into fragment, and the callers shouldn't zero the fragment between sim and draw but
* instead should zero it before sim. It's kind of janky, not a fan.
*/
-static inline particle_status_t particle_sim(particles_t *particles, const particles_conf_t *conf, particle_t *p, fb_fragment_t *f) {
+static inline particle_status_t particle_sim(particles_t *particles, const particles_conf_t *conf, particle_t *p, til_fb_fragment_t *f) {
return p->ops->sim(particles, conf, p, f);
}
-static inline void particle_draw(particles_t *particles, const particles_conf_t *conf, particle_t *p, int x, int y, fb_fragment_t *f) {
+static inline void particle_draw(particles_t *particles, const particles_conf_t *conf, particle_t *p, int x, int y, til_fb_fragment_t *f) {
if (p->ops->draw) {
p->ops->draw(particles, conf, p, x, y, f);
}
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