summaryrefslogtreecommitdiff
path: root/src/modules/ray/ray_object_light.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/modules/ray/ray_object_light.h')
-rw-r--r--src/modules/ray/ray_object_light.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/modules/ray/ray_object_light.h b/src/modules/ray/ray_object_light.h
index 44b59d4..a6213e8 100644
--- a/src/modules/ray/ray_object_light.h
+++ b/src/modules/ray/ray_object_light.h
@@ -3,6 +3,7 @@
#include <assert.h>
+#include "ray_camera.h"
#include "ray_light_emitter.h"
#include "ray_object_light.h"
#include "ray_object_point.h"
@@ -19,20 +20,20 @@ typedef struct ray_object_light_t {
} ray_object_light_t;
-static void ray_object_light_prepare(ray_object_light_t *light)
+static void ray_object_light_prepare(ray_object_light_t *light, ray_camera_t *camera)
{
}
/* TODO: point is really the only one I've implemented... */
-static inline int ray_object_light_intersects_ray(ray_object_light_t *light, ray_ray_t *ray, float *res_distance)
+static inline int ray_object_light_intersects_ray(ray_object_light_t *light, unsigned depth, ray_ray_t *ray, float *res_distance)
{
switch (light->emitter.type) {
case RAY_LIGHT_EMITTER_TYPE_POINT:
- return ray_object_point_intersects_ray(&light->emitter.point, ray, res_distance);
+ return ray_object_point_intersects_ray(&light->emitter.point, depth, ray, res_distance);
case RAY_LIGHT_EMITTER_TYPE_SPHERE:
- return ray_object_sphere_intersects_ray(&light->emitter.sphere, ray, res_distance);
+ return ray_object_sphere_intersects_ray(&light->emitter.sphere, depth, ray, res_distance);
default:
assert(0);
}
© All Rights Reserved