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-rw-r--r--src/modules/ray/ray_object_light.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/modules/ray/ray_object_light.h b/src/modules/ray/ray_object_light.h
index 342c050..44b59d4 100644
--- a/src/modules/ray/ray_object_light.h
+++ b/src/modules/ray/ray_object_light.h
@@ -19,6 +19,11 @@ typedef struct ray_object_light_t {
} ray_object_light_t;
+static void ray_object_light_prepare(ray_object_light_t *light)
+{
+}
+
+
/* TODO: point is really the only one I've implemented... */
static inline int ray_object_light_intersects_ray(ray_object_light_t *light, ray_ray_t *ray, float *res_distance)
{
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