diff options
Diffstat (limited to 'src/modules/ray/ray_object.h')
-rw-r--r-- | src/modules/ray/ray_object.h | 95 |
1 files changed, 91 insertions, 4 deletions
diff --git a/src/modules/ray/ray_object.h b/src/modules/ray/ray_object.h index 7edf955..f4c3225 100644 --- a/src/modules/ray/ray_object.h +++ b/src/modules/ray/ray_object.h @@ -1,6 +1,8 @@ #ifndef _RAY_OBJECT_H #define _RAY_OBJECT_H +#include <assert.h> + #include "ray_object_light.h" #include "ray_object_plane.h" #include "ray_object_point.h" @@ -17,9 +19,94 @@ typedef union ray_object_t { ray_object_light_t light; } ray_object_t; -void ray_object_prepare(ray_object_t *object); -int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance); -ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point); -ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point); + + +/* Prepare an object for rendering. + * If the object has any pre-calculating to do, this is where it happens. + * The pre-calculated stuff is object-resident under a _prepared struct member. + */ +static inline void ray_object_prepare(ray_object_t *object) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_prepare(&object->sphere); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_prepare(&object->point); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_prepare(&object->plane); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_prepare(&object->light); + default: + assert(0); + } +} + + +/* Determine if a ray intersects object. + * If the object is intersected, store where along the ray the intersection occurs in res_distance. + */ +static inline int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_intersects_ray(&object->sphere, ray, res_distance); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_intersects_ray(&object->point, ray, res_distance); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_intersects_ray(&object->plane, ray, res_distance); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_intersects_ray(&object->light, ray, res_distance); + default: + assert(0); + } +} + + +/* Return the surface normal of object @ point */ +static inline ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_normal(&object->sphere, point); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_normal(&object->point, point); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_normal(&object->plane, point); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_normal(&object->light, point); + default: + assert(0); + } +} + + +/* Return the surface of object @ point */ +static inline ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_surface(&object->sphere, point); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_surface(&object->point, point); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_surface(&object->plane, point); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_surface(&object->light, point); + default: + assert(0); + } +} #endif |