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-rw-r--r--src/libs/ray/ray_camera.h84
1 files changed, 84 insertions, 0 deletions
diff --git a/src/libs/ray/ray_camera.h b/src/libs/ray/ray_camera.h
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+++ b/src/libs/ray/ray_camera.h
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+#ifndef _RAY_CAMERA_H
+#define _RAY_CAMERA_H
+
+#include <math.h>
+
+#include "fb.h"
+
+#include "ray_3f.h"
+#include "ray_euler.h"
+#include "ray_ray.h"
+
+
+typedef struct ray_camera_t {
+ ray_3f_t position; /* position of camera, the origin of all its rays */
+ ray_euler_t orientation; /* orientation of the camera */
+ float focal_length; /* controls the field of view */
+ unsigned width; /* width of camera viewport in pixels */
+ unsigned height; /* height of camera viewport in pixels */
+} ray_camera_t;
+
+
+typedef struct ray_camera_frame_t {
+ const ray_camera_t *camera; /* the camera supplied to frame_begin() */
+
+ ray_3f_t nw, ne, sw, se; /* directions pointing through the corners of the frame fragment */
+ float x_delta, y_delta; /* interpolation step delta along the x and y axis */
+} ray_camera_frame_t;
+
+
+typedef struct ray_camera_fragment_t {
+ ray_camera_frame_t *frame; /* the frame supplied to fragment_begin() */
+ fb_fragment_t *fb_fragment; /* the fragment supplied to fragment_begin() */
+ ray_ray_t *ray; /* the ray supplied to frame_begin(), which gets updated as we step through the frame. */
+
+ ray_3f_t cur_w, cur_e; /* current row's west and east ends */
+ float x_alpha, y_alpha; /* interpolation position along the x and y axis */
+ unsigned x, y; /* integral position within frame fragment */
+} ray_camera_fragment_t;
+
+
+void ray_camera_frame_prepare(const ray_camera_t *camera, ray_camera_frame_t *res_frame);
+void ray_camera_fragment_begin(ray_camera_frame_t *frame, fb_fragment_t *fb_fragment, ray_ray_t *res_ray, ray_camera_fragment_t *res_fragment);
+
+
+/* Step the ray through the fragment on the x axis, returns 1 when rays remain on this axis, 0 at the end. */
+/* When 1 is returned, fragment->ray is left pointing through the new coordinate. */
+static inline int ray_camera_fragment_x_step(ray_camera_fragment_t *fragment)
+{
+ fragment->x++;
+
+ if (fragment->x >= fragment->fb_fragment->width) {
+ fragment->x = 0;
+ fragment->x_alpha = fragment->frame->x_delta * (float)fragment->fb_fragment->x;
+ return 0;
+ }
+
+ fragment->x_alpha += fragment->frame->x_delta;
+ fragment->ray->direction = ray_3f_nlerp(&fragment->cur_w, &fragment->cur_e, fragment->x_alpha);
+
+ return 1;
+}
+
+
+/* Step the ray through the fragment on the y axis, returns 1 when rays remain on this axis, 0 at the end. */
+/* When 1 is returned, fragment->ray is left pointing through the new coordinate. */
+static inline int ray_camera_fragment_y_step(ray_camera_fragment_t *fragment)
+{
+ fragment->y++;
+
+ if (fragment->y >= fragment->fb_fragment->height) {
+ fragment->y = 0;
+ fragment->y_alpha = fragment->frame->y_delta * (float)fragment->fb_fragment->y;
+ return 0;
+ }
+
+ fragment->y_alpha += fragment->frame->y_delta;
+ fragment->cur_w = ray_3f_lerp(&fragment->frame->nw, &fragment->frame->sw, fragment->y_alpha);
+ fragment->cur_e = ray_3f_lerp(&fragment->frame->ne, &fragment->frame->se, fragment->y_alpha);
+ fragment->ray->direction = ray_3f_nlerp(&fragment->cur_w, &fragment->cur_e, fragment->x_alpha);
+
+ return 1;
+}
+
+#endif
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