diff options
Diffstat (limited to 'src/libs/ray/ray_camera.h')
-rw-r--r-- | src/libs/ray/ray_camera.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/libs/ray/ray_camera.h b/src/libs/ray/ray_camera.h new file mode 100644 index 0000000..e393beb --- /dev/null +++ b/src/libs/ray/ray_camera.h @@ -0,0 +1,84 @@ +#ifndef _RAY_CAMERA_H +#define _RAY_CAMERA_H + +#include <math.h> + +#include "fb.h" + +#include "ray_3f.h" +#include "ray_euler.h" +#include "ray_ray.h" + + +typedef struct ray_camera_t { + ray_3f_t position; /* position of camera, the origin of all its rays */ + ray_euler_t orientation; /* orientation of the camera */ + float focal_length; /* controls the field of view */ + unsigned width; /* width of camera viewport in pixels */ + unsigned height; /* height of camera viewport in pixels */ +} ray_camera_t; + + +typedef struct ray_camera_frame_t { + const ray_camera_t *camera; /* the camera supplied to frame_begin() */ + + ray_3f_t nw, ne, sw, se; /* directions pointing through the corners of the frame fragment */ + float x_delta, y_delta; /* interpolation step delta along the x and y axis */ +} ray_camera_frame_t; + + +typedef struct ray_camera_fragment_t { + ray_camera_frame_t *frame; /* the frame supplied to fragment_begin() */ + fb_fragment_t *fb_fragment; /* the fragment supplied to fragment_begin() */ + ray_ray_t *ray; /* the ray supplied to frame_begin(), which gets updated as we step through the frame. */ + + ray_3f_t cur_w, cur_e; /* current row's west and east ends */ + float x_alpha, y_alpha; /* interpolation position along the x and y axis */ + unsigned x, y; /* integral position within frame fragment */ +} ray_camera_fragment_t; + + +void ray_camera_frame_prepare(const ray_camera_t *camera, ray_camera_frame_t *res_frame); +void ray_camera_fragment_begin(ray_camera_frame_t *frame, fb_fragment_t *fb_fragment, ray_ray_t *res_ray, ray_camera_fragment_t *res_fragment); + + +/* Step the ray through the fragment on the x axis, returns 1 when rays remain on this axis, 0 at the end. */ +/* When 1 is returned, fragment->ray is left pointing through the new coordinate. */ +static inline int ray_camera_fragment_x_step(ray_camera_fragment_t *fragment) +{ + fragment->x++; + + if (fragment->x >= fragment->fb_fragment->width) { + fragment->x = 0; + fragment->x_alpha = fragment->frame->x_delta * (float)fragment->fb_fragment->x; + return 0; + } + + fragment->x_alpha += fragment->frame->x_delta; + fragment->ray->direction = ray_3f_nlerp(&fragment->cur_w, &fragment->cur_e, fragment->x_alpha); + + return 1; +} + + +/* Step the ray through the fragment on the y axis, returns 1 when rays remain on this axis, 0 at the end. */ +/* When 1 is returned, fragment->ray is left pointing through the new coordinate. */ +static inline int ray_camera_fragment_y_step(ray_camera_fragment_t *fragment) +{ + fragment->y++; + + if (fragment->y >= fragment->fb_fragment->height) { + fragment->y = 0; + fragment->y_alpha = fragment->frame->y_delta * (float)fragment->fb_fragment->y; + return 0; + } + + fragment->y_alpha += fragment->frame->y_delta; + fragment->cur_w = ray_3f_lerp(&fragment->frame->nw, &fragment->frame->sw, fragment->y_alpha); + fragment->cur_e = ray_3f_lerp(&fragment->frame->ne, &fragment->frame->se, fragment->y_alpha); + fragment->ray->direction = ray_3f_nlerp(&fragment->cur_w, &fragment->cur_e, fragment->x_alpha); + + return 1; +} + +#endif |