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-rw-r--r--modules/ray/ray_object.c1
-rw-r--r--modules/ray/ray_object.h1
-rw-r--r--modules/ray/ray_object_light.h1
-rw-r--r--modules/ray/ray_object_plane.h1
-rw-r--r--modules/ray/ray_object_point.h1
-rw-r--r--modules/ray/ray_object_sphere.h1
6 files changed, 0 insertions, 6 deletions
diff --git a/modules/ray/ray_object.c b/modules/ray/ray_object.c
index e309647..4c5ccaf 100644
--- a/modules/ray/ray_object.c
+++ b/modules/ray/ray_object.c
@@ -6,7 +6,6 @@
#include "ray_object_point.h"
#include "ray_object_sphere.h"
#include "ray_ray.h"
-#include "ray_scene.h"
#include "ray_surface.h"
diff --git a/modules/ray/ray_object.h b/modules/ray/ray_object.h
index 3dc27d1..abdb254 100644
--- a/modules/ray/ray_object.h
+++ b/modules/ray/ray_object.h
@@ -7,7 +7,6 @@
#include "ray_object_sphere.h"
#include "ray_object_type.h"
#include "ray_ray.h"
-#include "ray_scene.h"
#include "ray_surface.h"
typedef union ray_object_t {
diff --git a/modules/ray/ray_object_light.h b/modules/ray/ray_object_light.h
index 940e7eb..342c050 100644
--- a/modules/ray/ray_object_light.h
+++ b/modules/ray/ray_object_light.h
@@ -9,7 +9,6 @@
#include "ray_object_sphere.h"
#include "ray_object_type.h"
#include "ray_ray.h"
-#include "ray_scene.h"
#include "ray_surface.h"
diff --git a/modules/ray/ray_object_plane.h b/modules/ray/ray_object_plane.h
index 96f204e..b33f342 100644
--- a/modules/ray/ray_object_plane.h
+++ b/modules/ray/ray_object_plane.h
@@ -3,7 +3,6 @@
#include "ray_object_type.h"
#include "ray_ray.h"
-#include "ray_scene.h"
#include "ray_surface.h"
diff --git a/modules/ray/ray_object_point.h b/modules/ray/ray_object_point.h
index 5c83a68..c0c9610 100644
--- a/modules/ray/ray_object_point.h
+++ b/modules/ray/ray_object_point.h
@@ -4,7 +4,6 @@
#include "ray_3f.h"
#include "ray_object_type.h"
#include "ray_ray.h"
-#include "ray_scene.h"
#include "ray_surface.h"
diff --git a/modules/ray/ray_object_sphere.h b/modules/ray/ray_object_sphere.h
index 6786bb7..85b3d93 100644
--- a/modules/ray/ray_object_sphere.h
+++ b/modules/ray/ray_object_sphere.h
@@ -8,7 +8,6 @@
#include "ray_color.h"
#include "ray_object_type.h"
#include "ray_ray.h"
-#include "ray_scene.h"
#include "ray_surface.h"
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