diff options
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 35 |
1 files changed, 25 insertions, 10 deletions
@@ -1,18 +1,33 @@ -- Split out the rendering functions into their own listings, consolidate into - a single main, it'd be neat to just have a bunch of rendering plugins for eye - candy you can select on the commandline. +- Figure out why drm isn't restoring the console automatically when killed, + when a VT switch restores everything, this starts to look like a drm bug. -- Replace the dirty mess of libdrm calls with a flexible drm setup thingy, so - the user can choose the crtc/encoder/connector/mode etc. It's all hard-coded - currently, requiring you to go change ~3 lines to make it display on an - external monitor for example. +- Switch to an ncurses UI for choosing the device/connector, maybe add ability + to reconfigure the drm video mode and more sophisticated topology changes? - I'd like a commandline interface for selecting the outputs, an interactive - text one for navigating the drm topology and selecting what you want would be - a nice alternative as well. +- Optimize the ray tracer, a spatial index would be nice, there's an octree in + the sparkler particle system that may be applicable. A k-d tree is probably + better though, since once can play with the hyperplane heuristics to better + suit ray tracing and adapt to the scene complexity. The threading could also + use some love, I haven't had a chance to test it on anything greater than 2 + cores. + +- autotools? my Makefile is very quick and dirty + +- If keeping the stdio drmsetup, fix the bugs in it (input isn't really checked + properly) - Figure out if it's possible/how to page flip and synchronize multiple crtcs at once. Can we have a drm program running discrete effects on multiple monitors, in a tear-free fashion on all of them? I think this is actually a complicated problem they're struggling to deal with in X/weston land general multihead. + +- Add more colorful explosions to the sparkler + +- The sparkler can produce drastically different simulations with little + change, it would be neat to generalize it further to where there are just + profiles of sorts which describe the system then the sparkler runs the + simulation. Turning sparkler into just a platform which manages memory, + indexes space, and runs the chosen rules would be neat. As-is one would just + clone the sparkler module to a new tree and start tweaking things and adding + new particle types, which is fine just inelegant. |