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-rw-r--r--src/drm_fb.c1
-rw-r--r--src/fb.c9
-rw-r--r--src/fb.h12
-rw-r--r--src/sdl_fb.c1
4 files changed, 14 insertions, 9 deletions
diff --git a/src/drm_fb.c b/src/drm_fb.c
index 3d0f6ba..cfaae29 100644
--- a/src/drm_fb.c
+++ b/src/drm_fb.c
@@ -455,6 +455,7 @@ static void * drm_fb_page_alloc(void *context, fb_page_t *res_page)
res_page->fragment.height = c->mode->vdisplay;
res_page->fragment.frame_height = c->mode->vdisplay;
res_page->fragment.stride = create_dumb.pitch - (c->mode->hdisplay * 4);
+ res_page->fragment.pitch = create_dumb.pitch;
return p;
}
diff --git a/src/fb.c b/src/fb.c
index 7485800..a20fdd3 100644
--- a/src/fb.c
+++ b/src/fb.c
@@ -319,9 +319,7 @@ int fb_fragment_slice_single(const fb_fragment_t *fragment, unsigned n_fragments
if (yoff >= fragment->height)
return 0;
- pitch = (fragment->width * 4) + fragment->stride;
-
- res_fragment->buf = ((void *)fragment->buf) + yoff * pitch;
+ res_fragment->buf = ((void *)fragment->buf) + yoff * fragment->pitch;
res_fragment->x = fragment->x;
res_fragment->y = yoff;
res_fragment->width = fragment->width;
@@ -329,6 +327,7 @@ int fb_fragment_slice_single(const fb_fragment_t *fragment, unsigned n_fragments
res_fragment->frame_width = fragment->frame_width;
res_fragment->frame_height = fragment->frame_height;
res_fragment->stride = fragment->stride;
+ res_fragment->pitch = fragment->pitch;
return 1;
}
@@ -337,7 +336,6 @@ int fb_fragment_slice_single(const fb_fragment_t *fragment, unsigned n_fragments
int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, unsigned num, fb_fragment_t *res_fragment)
{
unsigned w = fragment->width / tile_size, h = fragment->height / tile_size;
- unsigned pitch = (fragment->width * 4) + fragment->stride;
unsigned x, y, xoff, yoff;
if (w * tile_size < fragment->width)
@@ -355,7 +353,7 @@ int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, u
xoff = x * tile_size;
yoff = y * tile_size;
- res_fragment->buf = (void *)fragment->buf + (yoff * pitch) + (xoff * 4);
+ res_fragment->buf = (void *)fragment->buf + (yoff * fragment->pitch) + (xoff * 4);
res_fragment->x = fragment->x + xoff;
res_fragment->y = fragment->y + yoff;
res_fragment->width = MIN(fragment->width - xoff, tile_size);
@@ -363,6 +361,7 @@ int fb_fragment_tile_single(const fb_fragment_t *fragment, unsigned tile_size, u
res_fragment->frame_width = fragment->frame_width;
res_fragment->frame_height = fragment->frame_height;
res_fragment->stride = fragment->stride + ((fragment->width - res_fragment->width) * 4);
+ res_fragment->pitch = fragment->pitch;
return 1;
}
diff --git a/src/fb.h b/src/fb.h
index f9d0b77..dfd4550 100644
--- a/src/fb.h
+++ b/src/fb.h
@@ -17,6 +17,7 @@ typedef struct fb_fragment_t {
unsigned frame_width; /* width of the frame this fragment is part of */
unsigned frame_height; /* height of the frame this fragment is part of */
unsigned stride; /* number of bytes from the end of one row to the start of the next */
+ unsigned pitch; /* number of bytes separating y from y + 1, including any padding */
} fb_fragment_t;
/* This is a page handle object for page flip submission/life-cycle.
@@ -67,10 +68,9 @@ static inline int fb_fragment_contains(fb_fragment_t *fragment, int x, int y)
/* puts a pixel into the fragment, no bounds checking is performed. */
static inline void fb_fragment_put_pixel_unchecked(fb_fragment_t *fragment, int x, int y, uint32_t pixel)
{
- uint32_t *pixels = fragment->buf;
+ uint32_t *pixels = ((void *)fragment->buf) + (y - fragment->y) * fragment->pitch;
- /* FIXME this assumes stride is aligned to 4 */
- pixels[((y - fragment->y) * (fragment->width + (fragment->stride >> 2))) + (x - fragment->x)] = pixel;
+ pixels[x - fragment->x] = pixel;
}
@@ -89,7 +89,11 @@ static inline int fb_fragment_put_pixel_checked(fb_fragment_t *fragment, int x,
/* zero a fragment */
static inline void fb_fragment_zero(fb_fragment_t *fragment)
{
- memset(fragment->buf, 0, ((fragment->width << 2) + fragment->stride) * fragment->height);
+ void *buf = fragment->buf;
+
+ /* TODO: there should be a fast-path for non-divided fragments where there's no stride to skip */
+ for (int y = 0; y < fragment->height; y++, buf += fragment->pitch)
+ memset(buf, 0, fragment->pitch - fragment->stride);
}
#endif
diff --git a/src/sdl_fb.c b/src/sdl_fb.c
index 8d0241b..a3eb0d1 100644
--- a/src/sdl_fb.c
+++ b/src/sdl_fb.c
@@ -195,6 +195,7 @@ static void * sdl_fb_page_alloc(void *context, fb_page_t *res_page)
res_page->fragment.height = c->height;
res_page->fragment.frame_height = c->height;
res_page->fragment.stride = p->surface->pitch - (c->width * 4);
+ res_page->fragment.pitch = p->surface->pitch;
return p;
}
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