diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2021-02-07 15:48:17 -0800 |
---|---|---|
committer | Vito Caputo <vcaputo@pengaru.com> | 2021-02-07 15:48:17 -0800 |
commit | bad854ca397cd784c4b4d8f7ff9adf1190ce16cd (patch) | |
tree | 88db6bbcfe8e2c06cfeba987eaa4970089ee5aae /src | |
parent | 6d79a0a6e2ca21e2edad552c0c5de2868b5aad4b (diff) |
modules/plasma: normalize plasma dimensions
This is a quick and dirty jab at normalizing the plasma size to
be independent of the frame size.
I kind of hate this module as-is, it's tempting to discard all
the fixed point stuff and just redo it using floats.. the plasma
itself isn't that attractive as-is either.
But I have other things to work on currently, just wanted to make
it so the plasma doesn't look like a solid color in the montage
tile.
Diffstat (limited to 'src')
-rw-r--r-- | src/modules/plasma/plasma.c | 38 |
1 files changed, 23 insertions, 15 deletions
diff --git a/src/modules/plasma/plasma.c b/src/modules/plasma/plasma.c index 04e5b2c..23d7ef2 100644 --- a/src/modules/plasma/plasma.c +++ b/src/modules/plasma/plasma.c @@ -8,8 +8,14 @@ /* Copyright (C) 2017 Vito Caputo <vcaputo@pengaru.com> */ +/* Normalize plasma size at 2*8K resolution, simply assume it's always being sampled + * smaller than this and ignore handling <1 fractional scaling factors. + */ +#define PLASMA_WIDTH 15360 +#define PLASMA_HEIGHT 8640 + #define FIXED_TRIG_LUT_SIZE 4096 /* size of the cos/sin look-up tables */ -#define FIXED_BITS 10 /* fractional bits */ +#define FIXED_BITS 9 /* fractional bits */ #define FIXED_EXP (1 << FIXED_BITS) /* 2^FIXED_BITS */ #define FIXED_MASK (FIXED_EXP - 1) /* fractional part mask */ #define FIXED_COS(_rad) costab[(_rad) & (FIXED_TRIG_LUT_SIZE-1)] @@ -89,7 +95,9 @@ static void plasma_prepare_frame(void *context, unsigned ticks, unsigned n_cpus, static void plasma_render_fragment(void *context, unsigned ticks, unsigned cpu, fb_fragment_t *fragment) { plasma_context_t *ctxt = context; - unsigned width = fragment->width, height = fragment->height; + int xstep = PLASMA_WIDTH / fragment->frame_width; + int ystep = PLASMA_HEIGHT / fragment->frame_height; + unsigned width = fragment->width * xstep, height = fragment->height * ystep; int fw2 = FIXED_NEW(width / 2), fh2 = FIXED_NEW(height / 2); int x, y, cx, cy, dx2, dy2; uint32_t *buf = fragment->buf; @@ -111,37 +119,37 @@ static void plasma_render_fragment(void *context, unsigned ticks, unsigned cpu, cx = FIXED_TO_INT(FIXED_MULT(FIXED_COS(ctxt->rr), fw2) + fw2); cy = FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr2), fh2) + fh2); - for (y = fragment->y; y < fragment->y + height; y++) { + for (y = fragment->y * ystep; y < fragment->y * ystep + height; y += ystep) { int y2 = y << 1; int y4 = y << 2; dy2 = cy - y; dy2 *= dy2; - for (x = fragment->x; x < fragment->x + width; x++, buf++) { + for (x = fragment->x * xstep; x < fragment->x * xstep + width; x += xstep, buf++) { int v; int hyp; dx2 = cx - x; dx2 *= dx2; - hyp = (dx2 + dy2) >> 10; /* XXX: technically this should be a sqrt(), but >> 10 is a whole lot faster. */ - - v = FIXED_MULT( ((FIXED_COS(rr8 + hyp * 5)) + - (FIXED_SIN(-rr16 + (x << 2))) + - (FIXED_COS(rr20 + y4))), + hyp = (dx2 + dy2) >> 13; /* XXX: technically this should be a sqrt(), but >> 10 is a whole lot faster. */ +#define S 4 + v = FIXED_MULT( ((FIXED_COS(rr8 + ((hyp * 5) >> S))) + + (FIXED_SIN(-rr16 + ((x << 2) >> S))) + + (FIXED_COS(rr20 + (y4 >> S)))), FIXED_EXP / 3); /* XXX: note these '/ 3' get optimized out. */ c.r = FIXED_MULT(v, cscale.r) + cscale.r; - v = FIXED_MULT( ((FIXED_COS(rr12 + (hyp << 2))) + - (FIXED_COS(rr6 + (x << 1))) + - (FIXED_SIN(rr16 + y2))), + v = FIXED_MULT( ((FIXED_COS(rr12 + ((hyp << 2) >> S))) + + (FIXED_COS(rr6 + ((x << 1) >> S))) + + (FIXED_SIN(rr16 + (y2 >> S)))), FIXED_EXP / 3); c.g = FIXED_MULT(v, cscale.g) + cscale.g; - v = FIXED_MULT( ((FIXED_SIN(rr6 + hyp * 6)) + - (FIXED_COS(-rr12 + x * 5)) + - (FIXED_SIN(-rr6 + y2))), + v = FIXED_MULT( ((FIXED_SIN(rr6 + ((hyp * 6) >> S))) + + (FIXED_COS(-rr12 + ((x * 5) >> S))) + + (FIXED_SIN(-rr6 + (y2 >> S)))), FIXED_EXP / 3); c.b = FIXED_MULT(v, cscale.b) + cscale.b; |