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authorVito Caputo <vcaputo@pengaru.com>2023-05-19 02:02:37 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-05-19 02:12:05 -0700
commit86249a9748eda6735c461f54e9085b1e17da51fd (patch)
tree89e48379399277f749f91f3cf5592f1cb4bff19f /src
parent396196b67f451db837cb9415d8d94b8d6aae2e08 (diff)
til_fb: clip get_pixel_clipped() to fragment
til_fb_fragment_get_pixel_clipped() was clipping to the frame bounds, which are actually just a logical dimension for placing and scaling fragments within a frame. drizzle in particular is leaning on this clipped-get to prevent accessing outside of the fragment's backing buffer. Let's just clip it to the fragment bounds instead, see comment added for more information.
Diffstat (limited to 'src')
-rw-r--r--src/til_fb.h33
1 files changed, 23 insertions, 10 deletions
diff --git a/src/til_fb.h b/src/til_fb.h
index 80ffeb4..f6763e1 100644
--- a/src/til_fb.h
+++ b/src/til_fb.h
@@ -80,18 +80,31 @@ static inline uint32_t til_fb_fragment_get_pixel_unchecked(til_fb_fragment_t *fr
}
-/* gets a pixel from the fragment, coordinates are clipped to the fragment's frame bounds */
+/* gets a pixel from the fragment, coordinates are clipped to the fragment's bounds */
static inline uint32_t til_fb_fragment_get_pixel_clipped(til_fb_fragment_t *fragment, int x, int y)
{
- if (x < 0)
- x = 0;
- else if (x >= fragment->frame_width)
- x = fragment->frame_width - 1;
-
- if (y < 0)
- y = 0;
- else if (y >= fragment->frame_height)
- y = fragment->frame_height - 1;
+ /* XXX: this originally clipped to the fragment's frame bounds, but checkers introduced
+ * a practice of shifting edge fragments to center the filled checkers, while preserving the
+ * whole frame size. So if something like fill_module=drizzle got used, and the edge cells
+ * were clipped by the fragment while the frame hung off the edge, the snapshot would be of
+ * strictly the fragment with the logical frame size running off the buffer, resulting in a
+ * segfault. It's slightly complicated in that drizzle::style=map would actually appreciate
+ * being able to access pixels outside the fragment, but that's only really remotely safe when
+ * the snapshot it's operating on is a full page snapshot - not the fragment-sized copy-based
+ * snapshot you get from something like checkers::fill_module=drizzle. So for now, this is
+ * simply getting clipped to the fragment bounds, which is the simple and correct thing to do.
+ * For drizzle to be able to sample outside its given fragment, it's just not viable today as-is,
+ * let's just stop the crashing for now.
+ */
+ if (x < fragment->x)
+ x = fragment->x;
+ else if (x >= fragment->x + fragment->width)
+ x = fragment->x + fragment->width - 1;
+
+ if (y < fragment->y)
+ y = fragment->y;
+ else if (y >= fragment->y + fragment->height)
+ y = fragment->y + fragment->height - 1;
return til_fb_fragment_get_pixel_unchecked(fragment, x, y);
}
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