diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:18:31 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:35:00 -0700 |
commit | 3a55ed3d9470137843729ca5df4222122ad048b5 (patch) | |
tree | 3938d2d92a03ccbca5ef7d2c461e0d3118a036ed /src | |
parent | ce124fe9d2621e52d57fa4d602708bd6ef3b2780 (diff) |
roto: enable threaded rendering
Same basic changes as the previous commits made to julia and plasma.
Diffstat (limited to 'src')
-rw-r--r-- | src/modules/roto/roto.c | 84 |
1 files changed, 40 insertions, 44 deletions
diff --git a/src/modules/roto/roto.c b/src/modules/roto/roto.c index 45b8700..b889a55 100644 --- a/src/modules/roto/roto.c +++ b/src/modules/roto/roto.c @@ -22,6 +22,11 @@ typedef struct color_t { int r, g, b; } color_t; +static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE]; +static uint8_t texture[256][256]; +static color_t palette[2]; +static unsigned r, rr; + /* linearly interpolate between two colors, alpha is fixed-point value 0-FIXED_EXP. */ static inline color_t lerp_color(color_t *a, color_t *b, int alpha) @@ -148,18 +153,10 @@ static void init_roto(uint8_t texture[256][256], int32_t *costab, int32_t *sinta } -/* Draw a rotating checkered 256x256 texture into fragment. (32-bit version) */ -static void roto32_render_fragment(fb_fragment_t *fragment) +/* prepare a frame for concurrent rendering */ +static void roto_prepare_frame(unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame) { - static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE]; - static uint8_t texture[256][256]; static int initialized; - static color_t palette[2]; - static unsigned r, rr; - - int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r; - int x, y, stride = fragment->stride / 4, width = fragment->width, height = fragment->height; - uint32_t *buf = fragment->buf; if (!initialized) { initialized = 1; @@ -167,6 +164,22 @@ static void roto32_render_fragment(fb_fragment_t *fragment) init_roto(texture, costab, sintab); } + res_frame->n_fragments = n_cpus; + fb_fragment_divide(fragment, n_cpus, res_frame->fragments); + + // This governs the rotation and color cycle. + r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16))); + rr += 2; +} + + +/* Draw a rotating checkered 256x256 texture into fragment. (32-bit version) */ +static void roto32_render_fragment(fb_fragment_t *fragment) +{ + int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r; + int x, y, stride = fragment->stride / 4, frame_width = fragment->frame_width, frame_height = fragment->frame_height; + uint32_t *buf = fragment->buf; + /* This is all done using fixed-point in the hopes of being faster, and yes assumptions * are being made WRT the overflow of tx/ty as well, only tested on x86_64. */ cos_r = FIXED_COS(r); @@ -183,18 +196,18 @@ static void roto32_render_fragment(fb_fragment_t *fragment) /* The dimensions are cut in half and negated to center the rotation. */ /* The [xy]_{sin,cos}_r variables are accumulators to replace multiplication with addition. */ - x_cos_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), cos_r); - x_sin_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), sin_r); + x_cos_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), cos_r); + x_sin_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), sin_r); - y_cos_r = FIXED_MULT(-FIXED_NEW((height / 2)), cos_r); - y_sin_r = FIXED_MULT(-FIXED_NEW((height / 2)), sin_r); + y_cos_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), cos_r); + y_sin_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), sin_r); - for (y = 0; y < height; y++) { + for (y = fragment->y; y < fragment->y + fragment->height; y++) { x_cos_r = x_cos_r_init; x_sin_r = x_sin_r_init; - for (x = 0; x < width; x++, buf++) { + for (x = fragment->x; x < fragment->x + fragment->width; x++, buf++) { *buf = bilerp_color(texture, palette, x_sin_r - y_cos_r, y_sin_r + x_cos_r); x_cos_r += cos_r; @@ -206,31 +219,16 @@ static void roto32_render_fragment(fb_fragment_t *fragment) y_sin_r += sin_r; } - // This governs the rotation and color cycle. - r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16))); - rr += 2; } /* Draw a rotating checkered 256x256 texture into fragment. (64-bit version) */ static void roto64_render_fragment(fb_fragment_t *fragment) { - static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE]; - static uint8_t texture[256][256]; - static int initialized; - static color_t palette[2]; - static unsigned r, rr; - int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r; - int x, y, stride = fragment->stride / 8, width = fragment->width, height = fragment->height; + int x, y, stride = fragment->stride / 8, frame_width = fragment->frame_width, frame_height = fragment->frame_height, width = fragment->width; uint64_t *buf = (uint64_t *)fragment->buf; - if (!initialized) { - initialized = 1; - - init_roto(texture, costab, sintab); - } - /* This is all done using fixed-point in the hopes of being faster, and yes assumptions * are being made WRT the overflow of tx/ty as well, only tested on x86_64. */ cos_r = FIXED_COS(r); @@ -247,20 +245,20 @@ static void roto64_render_fragment(fb_fragment_t *fragment) /* The dimensions are cut in half and negated to center the rotation. */ /* The [xy]_{sin,cos}_r variables are accumulators to replace multiplication with addition. */ - x_cos_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), cos_r); - x_sin_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), sin_r); + x_cos_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), cos_r); + x_sin_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), sin_r); - y_cos_r = FIXED_MULT(-FIXED_NEW((height / 2)), cos_r); - y_sin_r = FIXED_MULT(-FIXED_NEW((height / 2)), sin_r); + y_cos_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), cos_r); + y_sin_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), sin_r); width /= 2; /* Since we're processing 64-bit words (2 pixels) at a time */ - for (y = 0; y < height; y++) { + for (y = fragment->y; y < fragment->y + fragment->height; y++) { x_cos_r = x_cos_r_init; x_sin_r = x_sin_r_init; - for (x = 0; x < width; x++, buf++) { + for (x = fragment->x; x < fragment->x + width; x++, buf++) { uint64_t p; p = bilerp_color(texture, palette, x_sin_r - y_cos_r, y_sin_r + x_cos_r); @@ -280,26 +278,24 @@ static void roto64_render_fragment(fb_fragment_t *fragment) y_cos_r += cos_r; y_sin_r += sin_r; } - - // This governs the rotation and color cycle. - r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16))); - rr += 2; } rototiller_module_t roto32_module = { + .prepare_frame = roto_prepare_frame, .render_fragment = roto32_render_fragment, .name = "roto32", - .description = "Anti-aliased tiled texture rotation (32-bit)", + .description = "Anti-aliased tiled texture rotation (32-bit, threaded)", .author = "Vito Caputo <vcaputo@pengaru.com>", .license = "GPLv2", }; rototiller_module_t roto64_module = { + .prepare_frame = roto_prepare_frame, .render_fragment = roto64_render_fragment, .name = "roto64", - .description = "Anti-aliased tiled texture rotation (64-bit)", + .description = "Anti-aliased tiled texture rotation (64-bit, threaded)", .author = "Vito Caputo <vcaputo@pengaru.com>", .license = "GPLv2", }; |