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author | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 08:04:21 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:25:53 -0700 |
commit | 90ad3469f3772218ce1842cf79cbc8235368bba2 (patch) | |
tree | 13e2dd4fdf987e9e47797580578ea911d3020571 /src/util.h | |
parent | 5ba408fd9ce88a3635f745930cf09cb47a1400a2 (diff) |
rototiller: add threaded rendering
This is a simple worker thread implementation derived from the ray_threads
code in the ray module. The ray_threads code should be discarded in a
future commit now that rototiller can render fragments using threads.
If a module supplies a prepare_frame() method, then it is called
per-frame to prepare a rototiller_frame_t which specifies how to divvy
up the page into fragments. Those fragments are then dispatched to a
thread per CPU which call the module's rendering function in parallel.
There is no coupling of the number of fragments in a frame to the number of
threads/CPUs. Some modules may benefit from the locality of tile-based
rendering, so the fragments are simply dispatched across the available CPUs
in a striped fashion.
Helpers will be added later to the fb interface for tiling fragments, which
modules desiring tiled rendering may utilize in their prepare_frame()
methods.
This commit does not modify any modules to become threaded, it only adds
the scaffolding.
Diffstat (limited to 'src/util.h')
0 files changed, 0 insertions, 0 deletions