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author | Vito Caputo <vcaputo@pengaru.com> | 2023-05-09 23:56:40 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2023-05-09 23:56:40 -0700 |
commit | 11d07e544c85836bf18cf3b79f9fc3d1f88d070d (patch) | |
tree | ab3ed59f9006256492b643c3887c1c419000f0bc /src/til_util.h | |
parent | 26d3f180de32f102ddb4fa3db222690b34128274 (diff) |
modules/compose: pass n_cpus to layers/texture context creates
Existing code was passing 0 which turns into the number of
cores/threads.
That's fine when compose isn't running nested in an already
threaded render, but falls down in something like checkers
w/fill_module=compose since checkers is already threading. But
when checkers creates its fill_module context, it's careful to
pass 1 for n_cpus to prevent that kind of thing. With this
change that no longer falls apart.
Diffstat (limited to 'src/til_util.h')
0 files changed, 0 insertions, 0 deletions