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authorVito Caputo <vcaputo@pengaru.com>2022-04-27 13:46:04 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-04-27 13:46:04 -0700
commitc881616cfbbd8c20d67f469d363254b2c56a12b7 (patch)
treee3366155b36d06bf49441746d98912988f6ad9c6 /src/til_fb.h
parent0f16aad8e0f51b8259b9a8c0a5bac26fcf8b3ef5 (diff)
til_fb: til_fb_fragment_t.{pitch,stride} uint32_t units
Originally it seemed sensible to make these units of bytes, for flexibility reasons. But it's advantageous for everything to be able to assume pixels are always 4-byte/32-bit aligned. Having the stride/pitch be in bytes of units made it theoretically possible to produce unaligned rows of pixels, which would break that assumption. I don't think anything was ever actually producing such things, and I've added some asserts to the {sdl,drm}_fb.c page acquisition code to go fatal on such pages. This change required going through all the modules and get rid of their uint32_t vs. void* dances and other such 1-byte vs. 4-byte scaling arithmetic. Code is simpler now, and probably faster in some cases. And now allows future work to just assume things cna always occur 4-bytes at a time without concern for unaligned accesses.
Diffstat (limited to 'src/til_fb.h')
-rw-r--r--src/til_fb.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/til_fb.h b/src/til_fb.h
index 6dd0975..55e9b6c 100644
--- a/src/til_fb.h
+++ b/src/til_fb.h
@@ -17,8 +17,8 @@ typedef struct til_fb_fragment_t {
unsigned width, height; /* width and height of this fragment */
unsigned frame_width; /* width of the frame this fragment is part of */
unsigned frame_height; /* height of the frame this fragment is part of */
- unsigned stride; /* number of bytes from the end of one row to the start of the next */
- unsigned pitch; /* number of bytes separating y from y + 1, including any padding */
+ unsigned stride; /* number of 32-bit words from the end of one row to the start of the next */
+ unsigned pitch; /* number of 32-bit words separating y from y + 1, including any padding */
unsigned number; /* this fragment's number as produced by fragmenting */
unsigned cleared:1; /* if this fragment has been cleared since last flip */
} til_fb_fragment_t;
@@ -73,7 +73,7 @@ static inline int til_fb_fragment_contains(til_fb_fragment_t *fragment, int x, i
/* puts a pixel into the fragment, no bounds checking is performed. */
static inline void til_fb_fragment_put_pixel_unchecked(til_fb_fragment_t *fragment, int x, int y, uint32_t pixel)
{
- uint32_t *pixels = ((void *)fragment->buf) + (y - fragment->y) * fragment->pitch;
+ uint32_t *pixels = fragment->buf + (y - fragment->y) * fragment->pitch;
pixels[x - fragment->x] = pixel;
}
@@ -94,13 +94,13 @@ static inline int til_fb_fragment_put_pixel_checked(til_fb_fragment_t *fragment,
/* fill a fragment with an arbitrary pixel */
static inline void til_fb_fragment_fill(til_fb_fragment_t *fragment, uint32_t pixel)
{
- void *buf = fragment->buf;
+ uint32_t *buf = fragment->buf;
/* TODO: there should be a fast-path for non-divided fragments where there's no stride to skip */
for (int y = 0; y < fragment->height; y++, buf += fragment->pitch) {
/* TODO: this should use something memset-like for perf */
for (int x = 0; x < fragment->width; x++)
- ((uint32_t *)buf)[x] = pixel;
+ buf[x] = pixel;
}
}
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