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authorVito Caputo <vcaputo@pengaru.com>2018-01-02 00:49:29 -0800
committerVito Caputo <vcaputo@pengaru.com>2018-02-22 14:26:05 -0800
commitd58d959a94f24fa6f496380b1f085cda48560a63 (patch)
tree4b7ba5ed50312d0c3eb49571b5fe42d507275a45 /src/sdl_fb.h
parent6e687a50a93ae780b5a7cbc03193f40f6e80eaa6 (diff)
sdl_fb: implement rudimentary sdl fb backend
This uses a simple fixed 640x480 windowed mode (for now). The SDL2 Renderer & Texture API is used for vsync-synchronized presents. There's probably excessive copying going on because the rototiller fb code manages pages and flips but SDL2 doesn't really expose low-level control of such things. This backend is quite useful for development purposes, allowing quick iteration in a windowed environment. Note this is just the backend implementation, it's dormant code but trivially activated.
Diffstat (limited to 'src/sdl_fb.h')
-rw-r--r--src/sdl_fb.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/sdl_fb.h b/src/sdl_fb.h
new file mode 100644
index 0000000..4cd0ee9
--- /dev/null
+++ b/src/sdl_fb.h
@@ -0,0 +1,9 @@
+#ifndef _SDL_FB_H
+#define _SDL_FB_H
+
+typedef struct sdl_fb_t sdl_fb_t;
+
+sdl_fb_t * sdl_fb_new();
+void sdl_fb_free(sdl_fb_t *fb);
+
+#endif
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