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authorVito Caputo <vcaputo@pengaru.com>2017-12-09 22:26:19 -0800
committerVito Caputo <vcaputo@pengaru.com>2017-12-10 12:13:41 -0800
commit3249e0e65e7a9361eb3604d46496182fda9f83c0 (patch)
tree8e1c435b82ec084d3d61acbc691e74374e7f4315 /src/rototiller.c
parenta8ab3d7cff5a7dc3085fd592109866b2d8700e30 (diff)
ray: add module context ray_context_t
Before I can clean up the ray_scene_t._prepared kludge I need a place to keep state from frame prepare to render, enter context. Future commits will migrate the _prepared stuff into a separate ray_render_t which is constructed on prepare then acted on in fragment render. Then spatial acceleration structures may be added, constructed at prepare phase and shared across the concurrent rendering.
Diffstat (limited to 'src/rototiller.c')
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