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authorVito Caputo <vcaputo@pengaru.com>2023-05-09 17:48:36 -0700
committerVito Caputo <vcaputo@pengaru.com>2023-05-11 15:19:25 -0700
commitbefca3394d7490e9dc90baafa29533d0425e37e4 (patch)
treed8515e2c092403ffb48f86c669a39c48b063ac5a /src/modules
parentff15cd71eaea75e8bb917e8ea60cb8d6b9f68c57 (diff)
modules/compose: settings-ize layers and texture
Now layers= is a settings instance. Each individual setting within that layers instance is also a settings instance of its own. This enables specifying the modules used in the layers as well as settings to be passed into those per-layer modules. The escaping quickly becomes brutal if hand-constructing, but programmatically at least it's workable. Plus, you can let the interactive setup ask you for all the layer settings then just copy and paste the cli invocation printed @ startup (at least with rototiller). texture= is also now a settings instance, which means compose no longer randomizes the texture settings on its own - it instead uses the settings supplied. A consequence of this is that texture settings need to be actually populated if the texture is used. For rtv, which randomizes settings, it makes no difference and rtv compose invocations w/textures will just end up randomizing the texture through the normal setup randomizing machinery. But for direct compose invocations for instance, there's now an actual texture setup process - and if you just use --defaults, the defaults will be applied which is different from before where it would have always been randomized. This area needs some work, like controlling how defaults are applied perhaps in the actual settings syntax such that randomizing can still be performed if desired instead of "preferred" defaults. That's a more general settings syntax problem to investigate
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/compose/compose.c304
1 files changed, 207 insertions, 97 deletions
diff --git a/src/modules/compose/compose.c b/src/modules/compose/compose.c
index 376fae4..60431f6 100644
--- a/src/modules/compose/compose.c
+++ b/src/modules/compose/compose.c
@@ -28,7 +28,6 @@
typedef struct compose_layer_t {
const til_module_t *module;
til_module_context_t *module_ctxt;
- char *settings;
} compose_layer_t;
typedef struct compose_context_t {
@@ -40,11 +39,16 @@ typedef struct compose_context_t {
compose_layer_t layers[];
} compose_context_t;
+typedef struct compose_setup_layer_t {
+ char *module;
+ til_setup_t *setup;
+} compose_setup_layer_t;
+
typedef struct compose_setup_t {
til_setup_t til_setup;
- char *texture;
+ compose_setup_layer_t texture;
size_t n_layers;
- char *layers[];
+ compose_setup_layer_t layers[];
} compose_setup_t;
static til_module_context_t * compose_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, char *path, til_setup_t *setup);
@@ -52,10 +56,6 @@ static void compose_destroy_context(til_module_context_t *context);
static void compose_render_fragment(til_module_context_t *context, til_stream_t *stream, unsigned ticks, unsigned cpu, til_fb_fragment_t **fragment_ptr);
static int compose_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup);
-static compose_setup_t compose_default_setup = {
- .layers = { "drizzle", "stars", "spiro", "plato", NULL },
-};
-
til_module_t compose_module = {
.create_context = compose_create_context,
@@ -69,40 +69,62 @@ til_module_t compose_module = {
static til_module_context_t * compose_create_context(const til_module_t *module, til_stream_t *stream, unsigned seed, unsigned ticks, unsigned n_cpus, char *path, til_setup_t *setup)
{
+ compose_setup_t *s = (compose_setup_t *)setup;
+ size_t layers_path_len;
+ char *layers_path;
compose_context_t *ctxt;
- size_t n;
- if (!setup)
- setup = &compose_default_setup.til_setup;
+ assert(setup);
- for (n = 0; ((compose_setup_t *)setup)->layers[n]; n++);
-
- ctxt = til_module_context_new(module, sizeof(compose_context_t) + n * sizeof(compose_layer_t), stream, seed, ticks, n_cpus, path, setup);
+ ctxt = til_module_context_new(module, sizeof(compose_context_t) + s->n_layers * sizeof(compose_layer_t), stream, seed, ticks, n_cpus, path, setup);
if (!ctxt)
return NULL;
- for (size_t i = 0; i < n; i++) {
- const til_module_t *layer_module;
- til_setup_t *layer_setup = NULL;
+ layers_path_len = snprintf(NULL, 0, "%s/%s", path, "layers") + 1;
+ layers_path = calloc(1, layers_path_len);
+ /* FIXME TODO: path allocation/construction needs revisiting something fierce:
+ * 1. Layers can have the same module recur, using compose/layers/$modname will just collide.
+ * 2. We don't want to be ad-hoc constructing these things like this, but I'm deliberately leaving it ridiculous for now.
+ * 3. Giving the til_setup_t a settings-instance-derived path might Just Fix Everything and eliminate the need for passing around a path altogether:
+ *
+ * In scenarios like layers the settings code already generate instance labels in an enumerated array subscript fashion, so the path would be:
+ * compose/layers/layers[N]
+ *
+ * Some things need to change before that happens though, for starters always creating and supplying a til_setup_t to modules even ones without
+ * a .setup() method would be necessary. Also there isn't a trivial way to take an arbitrary settings instance anywhere in the heirarchy and
+ * ask til_settings to generate its path - there are no parent pointers going up the tree to construct it in reverse, and the instances don't
+ * get a full path copy placed into them at creation time, only the label. The label could be changed to an absolute path though, which would
+ * really be fine since these things don't move around the heirarchy, they just stay where they were created.
+ */
+ if (!layers_path)
+ return til_module_context_free(&ctxt->til_module_context);
- layer_module = til_lookup_module(((compose_setup_t *)setup)->layers[i]);
- (void) til_module_randomize_setup(layer_module, rand_r(&seed), &layer_setup, NULL);
+ snprintf(layers_path, layers_path_len, "%s/%s", path, "layers");
+ for (size_t i = 0; i < s->n_layers; i++) {
+ const til_module_t *layer_module;
+
+ layer_module = til_lookup_module(((compose_setup_t *)setup)->layers[i].module);
ctxt->layers[i].module = layer_module;
- (void) til_module_create_context(layer_module, stream, rand_r(&seed), ticks, n_cpus, path, layer_setup, &ctxt->layers[i].module_ctxt);
- til_setup_free(layer_setup);
+ (void) til_module_create_context(layer_module, stream, rand_r(&seed), ticks, n_cpus, layers_path, s->layers[i].setup, &ctxt->layers[i].module_ctxt); /* TODO: errors */
ctxt->n_layers++;
}
- if (((compose_setup_t *)setup)->texture) {
- til_setup_t *texture_setup = NULL;
+ free(layers_path);
+
+ if (((compose_setup_t *)setup)->texture.module) {
+ size_t texture_path_len = snprintf(NULL, 0, "%s/%s", path, "texture") + 1;
+ char *texture_path = calloc(1, texture_path_len);
- ctxt->texture.module = til_lookup_module(((compose_setup_t *)setup)->texture);
- (void) til_module_randomize_setup(ctxt->texture.module, rand_r(&seed), &texture_setup, NULL);
+ if (!texture_path)
+ return til_module_context_free(&ctxt->til_module_context);
- (void) til_module_create_context(ctxt->texture.module, stream, rand_r(&seed), ticks, n_cpus, path, texture_setup, &ctxt->texture.module_ctxt);
- til_setup_free(texture_setup);
+ snprintf(texture_path, texture_path_len, "%s/%s", path, "texture");
+
+ ctxt->texture.module = til_lookup_module(((compose_setup_t *)setup)->texture.module);
+ (void) til_module_create_context(ctxt->texture.module, stream, rand_r(&seed), ticks, n_cpus, texture_path, s->texture.setup, &ctxt->texture.module_ctxt); /* TODO: errors */
+ free(texture_path);
}
return &ctxt->til_module_context;
@@ -113,7 +135,7 @@ static void compose_destroy_context(til_module_context_t *context)
{
compose_context_t *ctxt = (compose_context_t *)context;
- for (int i = 0; i < ctxt->n_layers; i++)
+ for (size_t i = 0; i < ctxt->n_layers; i++)
til_module_context_free(ctxt->layers[i].module_ctxt);
if (ctxt->texture.module)
@@ -178,7 +200,8 @@ static char * compose_random_layers_setting(unsigned seed)
til_get_modules(&modules, &n_modules);
for (size_t i = 0; i < n_modules; i++) {
- if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL))) {
+ if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)) ||
+ modules[i] == &compose_module) {
n_unusable++;
continue;
@@ -190,7 +213,8 @@ static char * compose_random_layers_setting(unsigned seed)
base_idx = rand_r(&seed) % (n_modules - (n_overlayable + n_unusable));
for (size_t i = 0, j = 0; !layers && i < n_modules; i++) {
- if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)))
+ if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)) ||
+ modules[i] == &compose_module)
continue;
if (modules[i]->flags & TIL_MODULE_OVERLAYABLE)
@@ -210,7 +234,8 @@ static char * compose_random_layers_setting(unsigned seed)
size_t rand_idx = rand_r(&seed) % n_overlayable;
for (size_t i = 0, j = 0; i < n_modules; i++) {
- if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)))
+ if ((modules[i]->flags & (TIL_MODULE_HERMETIC | TIL_MODULE_EXPERIMENTAL)) ||
+ modules[i] == &compose_module)
continue;
if (!(modules[i]->flags & TIL_MODULE_OVERLAYABLE))
@@ -225,7 +250,7 @@ static char * compose_random_layers_setting(unsigned seed)
return NULL;
}
- strcat(new, ":");
+ strcat(new, ",");
strcat(new, modules[i]->name);
layers = new;
@@ -238,41 +263,121 @@ static char * compose_random_layers_setting(unsigned seed)
}
+static void compose_setup_free(til_setup_t *setup)
+{
+ compose_setup_t *s = (compose_setup_t *)setup;
+
+ if (s) {
+ for (size_t i = 0; i < s->n_layers; i++) {
+ free(s->layers[i].module);
+ til_setup_free(s->layers[i].setup);
+ }
+ til_setup_free(s->texture.setup);
+ free(s->texture.module);
+ free(setup);
+ }
+}
+
+
static int compose_setup(const til_settings_t *settings, til_setting_t **res_setting, const til_setting_desc_t **res_desc, til_setup_t **res_setup)
{
- const char *layers;
- const char *texture;
- const char *texture_values[] = {
- "none",
- "blinds",
- "checkers",
- "drizzle",
- "julia",
- "moire",
- "plasma",
- "roto",
- "stars",
- "submit",
- "swab",
- "voronoi",
- NULL
- };
- int r;
+ const til_settings_t *layers_settings, *texture_settings;
+ const char *layers;
+ const char *texture;
+ const char *texture_values[] = {
+ "none",
+ "blinds",
+ "checkers",
+ "drizzle",
+ "julia",
+ "moire",
+ "plasma",
+ "roto",
+ "stars",
+ "submit",
+ "swab",
+ "voronoi",
+ NULL
+ };
+ int r;
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
- .name = "Colon-separated list of module layers, in draw-order",
+ .name = "Comma-separated list of module layers, in draw-order",
.key = "layers",
- .preferred = "drizzle:stars:spiro:plato",
+ .preferred = "drizzle,stars,spiro,plato",
.annotations = NULL,
.random = compose_random_layers_setting,
+ .as_nested_settings = 1,
},
- &layers,
+ &layers, /* XXX: unused in raw-value form, we want the settings instance */
res_setting,
res_desc);
if (r)
return r;
+ /* once layers is described and present, we reach here, and it should have stored its nested settings instance @ res_settings */
+ assert(res_setting && *res_setting && (*res_setting)->value_as_nested_settings);
+ layers_settings = (*res_setting)->value_as_nested_settings;
+ {
+ til_setting_t *layer_setting;
+ const char *layer;
+
+ /* Now that we have the layers value in its own settings instance,
+ * iterate across the settings @ layers_settings, turning each of
+ * those into a nested settings instance as well.
+ * Ultimately turning layers= into an array of unnamed settings
+ * instances (they still get automagically labeled as "layers[N]")
+ */
+
+ /*
+ * Note this relies on til_settings_get_value_by_idx() returning NULL once idx runs off the end,
+ * which is indistinguishable from a NULL-valued setting, so if the user were to fat-finger
+ * an empty layer like "layers=foo,,bar" maybe we'd never reach bar. This could be made more robust
+ * by explicitly looking at the number of settings and just ignoring NULL values, but maybe
+ * instead we should just prohibit such settings constructions? Like an empty value should still get
+ * "" not NULL put in it. FIXME TODO XXX verify/clarify/assert this in code
+ */
+ for (size_t i = 0; til_settings_get_value_by_idx(layers_settings, i, &layer_setting); i++) {
+ if (!layer_setting->value_as_nested_settings) {
+ r = til_setting_desc_new( layers_settings,
+ &(til_setting_spec_t){
+ .as_nested_settings = 1,
+ }, res_desc);
+ if (r < 0)
+ return r;
+
+ *res_setting = layer_setting;
+
+ return 1;
+ }
+ }
+
+ /* At this point, whatever layers were provided have now been turned into a settings
+ * heirarchy. But haven't yet actually resolved the names of and called down into those
+ * modules' respective setup functions to fully populate the settings as needed.
+ *
+ * Again iterate the layers, but this time resolving module names and calling their setup funcs.
+ * No res_setup is provided here so these will only be building up settings, not producing
+ * baked setups yet.
+ */
+ for (size_t i = 0; til_settings_get_value_by_idx(layers_settings, i, &layer_setting); i++) {
+ const char *layer = til_settings_get_value_by_idx(layer_setting->value_as_nested_settings, 0, NULL);
+ const til_module_t *layer_module = til_lookup_module(layer);
+
+ if (!layer_module)
+ return -EINVAL;
+
+ if (layer_module->setup) {
+ r = layer_module->setup(layer_setting->value_as_nested_settings, res_setting, res_desc, NULL);
+ if (r)
+ return r;
+ }
+ }
+
+ /* at this point all the layers should have all their settings built up in their respective settings instances */
+ }
+
r = til_settings_get_and_describe_value(settings,
&(til_setting_spec_t){
.name = "Module to use for source texture, \"none\" to disable",
@@ -280,6 +385,7 @@ static int compose_setup(const til_settings_t *settings, til_setting_t **res_set
.preferred = texture_values[0],
.annotations = NULL,
.values = texture_values,
+ .as_nested_settings = 1,
},
&texture,
res_setting,
@@ -287,84 +393,88 @@ static int compose_setup(const til_settings_t *settings, til_setting_t **res_set
if (r)
return r;
- /* turn layers colon-separated list into a null-terminated array of strings */
- if (res_setup) {
- compose_setup_t *setup;
- const til_module_t **modules;
- size_t n_modules;
- char *toklayers, *layer;
- int n = 2;
+ assert(res_setting && *res_setting && (*res_setting)->value_as_nested_settings);
+ texture_settings = (*res_setting)->value_as_nested_settings;
+ if (strcasecmp(texture, "none")) {
+ const char *texture = til_settings_get_value_by_idx(texture_settings, 0, NULL);
+ const til_module_t *texture_module = til_lookup_module(texture);
- til_get_modules(&modules, &n_modules);
+ if (!texture_module)
+ return -EINVAL;
- toklayers = strdup(layers);
- if (!toklayers)
- return -ENOMEM;
+ if (texture_module->setup) {
+ r = texture_module->setup(texture_settings, res_setting, res_desc, NULL);
+ if (r)
+ return r;
+ }
- layer = strtok(toklayers, ":");
- if (!layer)
- return -EINVAL;
+ /* now texture settings are complete, but not yet baked (no res_setup) */
+ }
- setup = til_setup_new(sizeof(*setup), (void(*)(til_setup_t *))free);
+ if (res_setup) { /* turn layers settings into an array of compose_setup_layer_t's {name,til_setup_t} */
+ size_t n_layers = til_settings_get_count(layers_settings);
+ til_setting_t *layer_setting;
+ compose_setup_t *setup;
+
+ setup = til_setup_new(sizeof(*setup) + n_layers * sizeof(*setup->layers), compose_setup_free);
if (!setup)
return -ENOMEM;
- do {
- compose_setup_t *new;
- size_t i;
-
- /* other meta-modules like montage and rtv may need to
- * have some consideration here, but for now I'm just
- * going to let the user potentially compose with montage
- * or rtv as one of the layers.
- */
- if (!strcasecmp(layer, "compose")) { /* XXX: prevent infinite recursion */
- til_setup_free(&setup->til_setup);
-
- return -EINVAL;
- }
+ setup->n_layers = n_layers;
- for (i = 0; i < n_modules; i++) {
- if (!strcasecmp(layer, modules[i]->name))
- break;
- }
+ for (size_t i = 0; til_settings_get_value_by_idx(layers_settings, i, &layer_setting); i++) {
+ const char *layer = til_settings_get_value_by_idx(layer_setting->value_as_nested_settings, 0, NULL);
+ const til_module_t *layer_module = til_lookup_module(layer);
- if (i >= n_modules) {
+ if (!layer_module) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
- new = realloc(setup, sizeof(*setup) + n * sizeof(*setup->layers));
- if (!new) {
+ setup->layers[i].module = strdup(layer);
+ if (!setup->layers[i].module) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
- new->layers[n - 2] = layer;
- new->layers[n - 1] = NULL;
- n++;
+ if (layer_module->setup) {
+ r = layer_module->setup(layer_setting->value_as_nested_settings, res_setting, res_desc, &setup->layers[i].setup);
+ if (r < 0) {
+ til_setup_free(&setup->til_setup);
- setup = new;
- } while ((layer = strtok(NULL, ":")));
+ return r;
+ }
+ }
+ }
if (strcasecmp(texture, "none")) {
- const til_module_t *texture_module;
+ const char *texture = til_settings_get_value_by_idx(texture_settings, 0, NULL);
+ const til_module_t *texture_module = til_lookup_module(texture);
- texture_module = til_lookup_module(texture);
if (!texture_module) {
til_setup_free(&setup->til_setup);
return -EINVAL;
}
- setup->texture = strdup(texture);
- if (!setup->texture) {
+ setup->texture.module = strdup(texture);
+ if (!setup->texture.module) {
til_setup_free(&setup->til_setup);
return -ENOMEM;
}
+
+ if (texture_module->setup) {
+ /* bake the texture settings */
+ r = texture_module->setup(texture_settings, res_setting, res_desc, &setup->texture.setup);
+ if (r < 0) {
+ til_setup_free(&setup->til_setup);
+
+ return r;
+ }
+ }
}
*res_setup = &setup->til_setup;
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