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authorVito Caputo <vcaputo@pengaru.com>2017-08-07 13:18:33 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-08-07 13:18:33 -0700
commitdc6e16d1485a14631ea06fcced763f14add9a8d0 (patch)
tree8f193f31dfcb37f67bb19275d634385e2b42b16e /src/modules
parentf0a961c5672aaee05112d54555aec6b9b68416dc (diff)
ray: more fragments for better thread utilization
For now, a simple cpu multiplier of 64 is used. fb_fragment_t needs a tiling fragment divider added...
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/ray/ray.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c
index b80f384..89d114c 100644
--- a/src/modules/ray/ray.c
+++ b/src/modules/ray/ray.c
@@ -119,8 +119,8 @@ static float r;
static void ray_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
{
/* TODO experiment with tiled fragments vs. rows */
- res_frame->n_fragments = n_cpus;
- fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
+ res_frame->n_fragments = n_cpus * 64;
+ fb_fragment_divide(fragment, n_cpus * 64, res_frame->fragments);
/* TODO: the camera doesn't need the width and height anymore, the fragment has the frame_width/frame_height */
camera.width = fragment->frame_width,
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