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authorVito Caputo <vcaputo@pengaru.com>2022-04-30 09:35:24 -0700
committerVito Caputo <vcaputo@pengaru.com>2022-05-02 10:35:59 -0700
commitc4ac389be39f9f70b3fda0b0070b5954d7c6978a (patch)
tree2e43067c059743c11109e84c03b12d8f67082d04 /src/modules
parent76316cb151509909402578ae3c8b35fe364f55ed (diff)
modules/checkers: add sampled overlay option
When used as an overlay, source the checker color from the existing contents under the checker. This basically becomes a pixelating effect, but with a checkered layout. If a dynamics setting for odd+even (filled) were added, in combination with sampled=on it would become plain pixelation. This commit uses a single sample, but more could be used to be more of an average than a potentially flickering checker depending on what's going on underneath. Probably another option like samples=N when sampled=on. If using this option, one probably isn't interested in texturing, which illustrates a need for the fb_fragment_put/fill API to have a texturing allowed toggle. Then on a per-call basis the texturing could be toggled which enables some very interesting possibilities.
Diffstat (limited to 'src/modules')
-rw-r--r--src/modules/checkers/checkers.c51
1 files changed, 49 insertions, 2 deletions
diff --git a/src/modules/checkers/checkers.c b/src/modules/checkers/checkers.c
index c4e02c1..841aadd 100644
--- a/src/modules/checkers/checkers.c
+++ b/src/modules/checkers/checkers.c
@@ -26,6 +26,8 @@
#define CHECKERS_DEFAULT_PATTERN CHECKERS_PATTERN_CHECKERED
#define CHECKERS_DEFAULT_DYNAMICS CHECKERS_DYNAMICS_ODD
#define CHECKERS_DEFAULT_DYNAMICS_RATE 1.0
+#define CHECKERS_DEFAULT_SAMPLED 0
+#define CHECKERS_DEFAULT_COLOR 0xffffffff
typedef enum checkers_pattern_t {
@@ -47,6 +49,8 @@ typedef struct checkers_setup_t {
checkers_pattern_t pattern;
checkers_dynamics_t dynamics;
float rate;
+ uint32_t color;
+ unsigned sampled:1;
} checkers_setup_t;
typedef struct checkers_context_t {
@@ -60,6 +64,8 @@ static checkers_setup_t checkers_default_setup = {
.pattern = CHECKERS_DEFAULT_PATTERN,
.dynamics = CHECKERS_DEFAULT_DYNAMICS,
.rate = CHECKERS_DEFAULT_DYNAMICS_RATE,
+ .sampled = CHECKERS_DEFAULT_SAMPLED,
+ .color = CHECKERS_DEFAULT_COLOR,
};
@@ -165,8 +171,14 @@ static void checkers_render_fragment(void *context, unsigned ticks, unsigned cpu
if (!state)
til_fb_fragment_clear(fragment);
- else
- til_fb_fragment_fill(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, 0xffffffff);
+ else {
+ uint32_t color = ctxt->setup.color;
+
+ if (ctxt->setup.sampled && fragment->cleared)
+ color = til_fb_fragment_get_pixel_unchecked(fragment, fragment->x + (fragment->width >> 1), fragment->y + (fragment->height >> 1));
+
+ til_fb_fragment_fill(fragment, TIL_FB_DRAW_FLAG_TEXTURABLE, color);
+ }
}
@@ -176,6 +188,7 @@ static int checkers_setup(const til_settings_t *settings, til_setting_t **res_se
const char *pattern;
const char *dynamics;
const char *dynamics_rate;
+ const char *sampled;
const char *size_values[] = {
"4",
"8",
@@ -209,6 +222,11 @@ static int checkers_setup(const til_settings_t *settings, til_setting_t **res_se
".0001",
NULL
};
+ const char *bool_values[] = {
+ "off",
+ "on",
+ NULL
+ };
int r;
r = til_settings_get_and_describe_value(settings,
@@ -270,6 +288,20 @@ static int checkers_setup(const til_settings_t *settings, til_setting_t **res_se
return r;
}
+ r = til_settings_get_and_describe_value(settings,
+ &(til_setting_desc_t){
+ .name = "Sample checker colors when overlayed",
+ .key = "sampled",
+ .preferred = bool_values[CHECKERS_DEFAULT_SAMPLED],
+ .values = bool_values,
+ .annotations = NULL
+ },
+ &sampled,
+ res_setting,
+ res_desc);
+ if (r)
+ return r;
+
if (res_setup) {
checkers_setup_t *setup;
@@ -306,6 +338,21 @@ static int checkers_setup(const til_settings_t *settings, til_setting_t **res_se
if (setup->dynamics != CHECKERS_DYNAMICS_ODD && setup->dynamics != CHECKERS_DYNAMICS_EVEN)
sscanf(dynamics_rate, "%f", &setup->rate);
+ /* FIXME TODO: I wonder if sampled should be more like a color mode {color, randomized, sampled, textured}
+ * with the til_fb_fragment_* putters adding a flag for allowing texturing.
+ * the problem here is that if a texture isn't made available on the fb, we wouldn't still be doing things
+ * like sampling or randomizing the colors. They should both be occurring, maybe there needs to be a separate
+ * field for controlling wether texturing is permitted, not part of color mode. like texturing=on,off
+ */
+ if (!strcasecmp(sampled, "on"))
+ setup->sampled = 1;
+
+ /* XXX FIXME TODO: color setting, parse web-style #rrggbb? */
+ /* XXX FIXME TODO: color setting, parse web-style #rrggbb? */
+ /* XXX FIXME TODO: color setting, parse web-style #rrggbb? */
+ /* XXX FIXME TODO: color setting, parse web-style #rrggbb? */
+ setup->color = CHECKERS_DEFAULT_COLOR;
+
*res_setup = &setup->til_setup;
}
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