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authorVito Caputo <vcaputo@gnugeneration.com>2017-01-18 19:12:41 -0800
committerGitHub <noreply@github.com>2017-01-18 19:12:41 -0800
commit467137113c8b3d6bcb73ecff8c76f23793f25cb7 (patch)
treeecf3064d6587ec875d5c021d46d44855dc814212 /src/modules/stars/starslib.c
parentee2073d4e411555aba878277131b56f7eb562c84 (diff)
parent404a356b2b22a134aea151145d1baabf253ee491 (diff)
Merge build system cleanups
- Move source to src/ subdir - Use $(top_srcdir)/src instead of ../../
Diffstat (limited to 'src/modules/stars/starslib.c')
-rw-r--r--src/modules/stars/starslib.c133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/modules/stars/starslib.c b/src/modules/stars/starslib.c
new file mode 100644
index 0000000..9d43062
--- /dev/null
+++ b/src/modules/stars/starslib.c
@@ -0,0 +1,133 @@
+/*
+ * a starfield simulation library from: https://github.com/ph1l/stars
+ * Copyright 2014 Philip J. Freeman <elektron@halo.nu>
+ */
+
+#include <stdlib.h>
+#ifdef DEBUG
+#include <stdio.h>
+#endif
+#include "starslib.h"
+
+struct points
+{
+ int x, y, z;
+ struct points *next;
+};
+
+void new_universe( struct universe** u, int width, int height, int depth )
+{
+ *u = malloc(sizeof(struct universe));
+
+ (*u)->width = width;
+ (*u)->height = height;
+ (*u)->depth = depth;
+
+ (*u)->iterator = NULL;
+ (*u)->points = NULL;
+ #ifdef DEBUG
+ printf("NEW UNIVERSE: %lx: (%i,%i,%i)\n", (long unsigned int )(*u), (*u)->width, (*u)->height, (*u)->depth);
+ #endif
+
+ return;
+}
+
+void new_point( struct universe* u )
+{
+
+ struct points* p_ptr = malloc(sizeof(struct points));
+
+ p_ptr->x = (rand()%u->width - (u->width/2)) * u->depth;
+ p_ptr->y = (rand()%u->height - (u->height/2)) * u->depth;
+ p_ptr->z = u->depth;
+
+ p_ptr->next = u->points;
+ u->points = p_ptr;
+ #ifdef DEBUG
+ printf("NEW POINT: %lx: (%i,%i,%i) next=%lx\n", (long unsigned int )p_ptr, p_ptr->x, p_ptr->y, p_ptr->z, (long unsigned int) p_ptr->next);
+ #endif
+
+ return;
+}
+
+void kill_point( struct universe* universe, struct points* to_kill )
+{
+
+ struct points *p_ptr, *last_ptr = NULL;
+
+
+ for ( p_ptr = universe->points; p_ptr != NULL; p_ptr = p_ptr->next)
+ {
+ if (p_ptr == to_kill)
+ {
+ #ifdef DEBUG
+ printf("KILL POINT: %lx: (%i,%i,%i).\n", (long unsigned int )p_ptr, p_ptr->x, p_ptr->y, p_ptr->z);
+ #endif
+ if (last_ptr == NULL)
+ {
+ universe->points = p_ptr->next;
+ } else {
+ last_ptr->next = p_ptr->next;
+ }
+ free(p_ptr);
+ } else {
+ last_ptr = p_ptr;
+ }
+ }
+ #ifdef DEBUG
+ printf("KILL POINT: %lx\n", (long unsigned int )p_ptr);
+ #endif
+ return;
+}
+
+int process_point( struct universe *u, struct return_point *rp )
+{
+
+ if ( u->iterator == NULL ) {
+ if (u->points == NULL){
+ return 0;
+ } else {
+ u->iterator = u->points;
+ }
+ }
+
+ if ( u->iterator->z == 0 ){
+ // Delete point that has reached us.
+ struct points *tmp = u->iterator;
+ u->iterator = u->iterator->next;
+ kill_point( u, tmp );
+ return(-1);
+ } else {
+ // Plot the point
+ int x, y;
+ x = u->iterator->x / u->iterator->z;
+ y = u->iterator->y / u->iterator->z;
+ if ( abs(x) >= u->width/2 || abs(y) >= u->height/2 ){
+ // Delete point that is off screen
+ struct points *tmp = u->iterator;
+ u->iterator = u->iterator->next;
+ kill_point( u, tmp );
+ if ( u->iterator == NULL ) {
+ return(0);
+ } else {
+ return(-1);
+ }
+ } else {
+ int m = OPACITY_MAX*((u->depth-u->iterator->z)*4)/u->depth;
+ if ( m>OPACITY_MAX ){ m=OPACITY_MAX; }
+ u->iterator->z = u->iterator->z - 1;
+ #ifdef DEBUG
+ printf("RETURN POINT: %lx\n", (long unsigned int )u->iterator);
+ #endif
+ u->iterator = u->iterator->next;
+ rp->x = x;
+ rp->y = y;
+ rp->opacity = m;
+ if ( u->iterator == NULL ) {
+ return(0);
+ } else {
+ return(1);
+ }
+ }
+ }
+}
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