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authorVito Caputo <vcaputo@pengaru.com>2017-09-08 19:09:57 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-09-14 17:52:34 -0700
commit7e999e37a5cf65e466091f4d8eeb36a6cea20f52 (patch)
treefa1778c1daf753f46dcc1ca16d492dfa888f6fd3 /src/modules/roto/roto.c
parent77f6d721564ceba589af14554685821aedfc8462 (diff)
*: use fragment generator
Rather than laying out all fragments in a frame up-front in ray_module_t.prepare_frame(), return a fragment generator (rototiller_fragmenter_t) which produces the numbered fragment as needed. This removes complexity from the serially-executed prepare_frame() and allows the individual fragments to be computed in parallel by the different threads. It also eliminates the need for a fragments array in the rototiller_frame_t, indeed rototiller_frame_t is eliminated altogether.
Diffstat (limited to 'src/modules/roto/roto.c')
-rw-r--r--src/modules/roto/roto.c15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/modules/roto/roto.c b/src/modules/roto/roto.c
index 2074414..f076188 100644
--- a/src/modules/roto/roto.c
+++ b/src/modules/roto/roto.c
@@ -25,6 +25,7 @@ typedef struct color_t {
typedef struct roto_context_t {
unsigned r, rr;
+ unsigned n_cpus;
} roto_context_t;
static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
@@ -168,8 +169,16 @@ static void init_roto(uint8_t texture[256][256], int32_t *costab, int32_t *sinta
}
+static int roto_fragmenter(void *context, const fb_fragment_t *fragment, unsigned num, fb_fragment_t *res_fragment)
+{
+ roto_context_t *ctxt = context;
+
+ return fb_fragment_divide_single(fragment, ctxt->n_cpus, num, res_fragment);
+}
+
+
/* prepare a frame for concurrent rendering */
-static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
+static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fragment, rototiller_fragmenter_t *res_fragmenter)
{
roto_context_t *ctxt = context;
static int initialized;
@@ -180,8 +189,8 @@ static void roto_prepare_frame(void *context, unsigned n_cpus, fb_fragment_t *fr
init_roto(texture, costab, sintab);
}
- res_frame->n_fragments = n_cpus;
- fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
+ *res_fragmenter = roto_fragmenter;
+ ctxt->n_cpus = n_cpus;
// This governs the rotation and color cycle.
ctxt->r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(ctxt->rr), FIXED_NEW(16)));
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