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authorVito Caputo <vcaputo@pengaru.com>2017-04-22 12:18:31 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-04-22 12:35:00 -0700
commit3a55ed3d9470137843729ca5df4222122ad048b5 (patch)
tree3938d2d92a03ccbca5ef7d2c461e0d3118a036ed /src/modules/roto/roto.c
parentce124fe9d2621e52d57fa4d602708bd6ef3b2780 (diff)
roto: enable threaded rendering
Same basic changes as the previous commits made to julia and plasma.
Diffstat (limited to 'src/modules/roto/roto.c')
-rw-r--r--src/modules/roto/roto.c84
1 files changed, 40 insertions, 44 deletions
diff --git a/src/modules/roto/roto.c b/src/modules/roto/roto.c
index 45b8700..b889a55 100644
--- a/src/modules/roto/roto.c
+++ b/src/modules/roto/roto.c
@@ -22,6 +22,11 @@ typedef struct color_t {
int r, g, b;
} color_t;
+static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
+static uint8_t texture[256][256];
+static color_t palette[2];
+static unsigned r, rr;
+
/* linearly interpolate between two colors, alpha is fixed-point value 0-FIXED_EXP. */
static inline color_t lerp_color(color_t *a, color_t *b, int alpha)
@@ -148,18 +153,10 @@ static void init_roto(uint8_t texture[256][256], int32_t *costab, int32_t *sinta
}
-/* Draw a rotating checkered 256x256 texture into fragment. (32-bit version) */
-static void roto32_render_fragment(fb_fragment_t *fragment)
+/* prepare a frame for concurrent rendering */
+static void roto_prepare_frame(unsigned n_cpus, fb_fragment_t *fragment, rototiller_frame_t *res_frame)
{
- static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
- static uint8_t texture[256][256];
static int initialized;
- static color_t palette[2];
- static unsigned r, rr;
-
- int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r;
- int x, y, stride = fragment->stride / 4, width = fragment->width, height = fragment->height;
- uint32_t *buf = fragment->buf;
if (!initialized) {
initialized = 1;
@@ -167,6 +164,22 @@ static void roto32_render_fragment(fb_fragment_t *fragment)
init_roto(texture, costab, sintab);
}
+ res_frame->n_fragments = n_cpus;
+ fb_fragment_divide(fragment, n_cpus, res_frame->fragments);
+
+ // This governs the rotation and color cycle.
+ r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16)));
+ rr += 2;
+}
+
+
+/* Draw a rotating checkered 256x256 texture into fragment. (32-bit version) */
+static void roto32_render_fragment(fb_fragment_t *fragment)
+{
+ int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r;
+ int x, y, stride = fragment->stride / 4, frame_width = fragment->frame_width, frame_height = fragment->frame_height;
+ uint32_t *buf = fragment->buf;
+
/* This is all done using fixed-point in the hopes of being faster, and yes assumptions
* are being made WRT the overflow of tx/ty as well, only tested on x86_64. */
cos_r = FIXED_COS(r);
@@ -183,18 +196,18 @@ static void roto32_render_fragment(fb_fragment_t *fragment)
/* The dimensions are cut in half and negated to center the rotation. */
/* The [xy]_{sin,cos}_r variables are accumulators to replace multiplication with addition. */
- x_cos_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), cos_r);
- x_sin_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), sin_r);
+ x_cos_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), cos_r);
+ x_sin_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), sin_r);
- y_cos_r = FIXED_MULT(-FIXED_NEW((height / 2)), cos_r);
- y_sin_r = FIXED_MULT(-FIXED_NEW((height / 2)), sin_r);
+ y_cos_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), cos_r);
+ y_sin_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), sin_r);
- for (y = 0; y < height; y++) {
+ for (y = fragment->y; y < fragment->y + fragment->height; y++) {
x_cos_r = x_cos_r_init;
x_sin_r = x_sin_r_init;
- for (x = 0; x < width; x++, buf++) {
+ for (x = fragment->x; x < fragment->x + fragment->width; x++, buf++) {
*buf = bilerp_color(texture, palette, x_sin_r - y_cos_r, y_sin_r + x_cos_r);
x_cos_r += cos_r;
@@ -206,31 +219,16 @@ static void roto32_render_fragment(fb_fragment_t *fragment)
y_sin_r += sin_r;
}
- // This governs the rotation and color cycle.
- r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16)));
- rr += 2;
}
/* Draw a rotating checkered 256x256 texture into fragment. (64-bit version) */
static void roto64_render_fragment(fb_fragment_t *fragment)
{
- static int32_t costab[FIXED_TRIG_LUT_SIZE], sintab[FIXED_TRIG_LUT_SIZE];
- static uint8_t texture[256][256];
- static int initialized;
- static color_t palette[2];
- static unsigned r, rr;
-
int y_cos_r, y_sin_r, x_cos_r, x_sin_r, x_cos_r_init, x_sin_r_init, cos_r, sin_r;
- int x, y, stride = fragment->stride / 8, width = fragment->width, height = fragment->height;
+ int x, y, stride = fragment->stride / 8, frame_width = fragment->frame_width, frame_height = fragment->frame_height, width = fragment->width;
uint64_t *buf = (uint64_t *)fragment->buf;
- if (!initialized) {
- initialized = 1;
-
- init_roto(texture, costab, sintab);
- }
-
/* This is all done using fixed-point in the hopes of being faster, and yes assumptions
* are being made WRT the overflow of tx/ty as well, only tested on x86_64. */
cos_r = FIXED_COS(r);
@@ -247,20 +245,20 @@ static void roto64_render_fragment(fb_fragment_t *fragment)
/* The dimensions are cut in half and negated to center the rotation. */
/* The [xy]_{sin,cos}_r variables are accumulators to replace multiplication with addition. */
- x_cos_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), cos_r);
- x_sin_r_init = FIXED_MULT(-FIXED_NEW((width / 2)), sin_r);
+ x_cos_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), cos_r);
+ x_sin_r_init = FIXED_MULT(-FIXED_NEW(frame_width / 2) + FIXED_NEW(fragment->x), sin_r);
- y_cos_r = FIXED_MULT(-FIXED_NEW((height / 2)), cos_r);
- y_sin_r = FIXED_MULT(-FIXED_NEW((height / 2)), sin_r);
+ y_cos_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), cos_r);
+ y_sin_r = FIXED_MULT(-FIXED_NEW(frame_height / 2) + FIXED_NEW(fragment->y), sin_r);
width /= 2; /* Since we're processing 64-bit words (2 pixels) at a time */
- for (y = 0; y < height; y++) {
+ for (y = fragment->y; y < fragment->y + fragment->height; y++) {
x_cos_r = x_cos_r_init;
x_sin_r = x_sin_r_init;
- for (x = 0; x < width; x++, buf++) {
+ for (x = fragment->x; x < fragment->x + width; x++, buf++) {
uint64_t p;
p = bilerp_color(texture, palette, x_sin_r - y_cos_r, y_sin_r + x_cos_r);
@@ -280,26 +278,24 @@ static void roto64_render_fragment(fb_fragment_t *fragment)
y_cos_r += cos_r;
y_sin_r += sin_r;
}
-
- // This governs the rotation and color cycle.
- r += FIXED_TO_INT(FIXED_MULT(FIXED_SIN(rr), FIXED_NEW(16)));
- rr += 2;
}
rototiller_module_t roto32_module = {
+ .prepare_frame = roto_prepare_frame,
.render_fragment = roto32_render_fragment,
.name = "roto32",
- .description = "Anti-aliased tiled texture rotation (32-bit)",
+ .description = "Anti-aliased tiled texture rotation (32-bit, threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.license = "GPLv2",
};
rototiller_module_t roto64_module = {
+ .prepare_frame = roto_prepare_frame,
.render_fragment = roto64_render_fragment,
.name = "roto64",
- .description = "Anti-aliased tiled texture rotation (64-bit)",
+ .description = "Anti-aliased tiled texture rotation (64-bit, threaded)",
.author = "Vito Caputo <vcaputo@pengaru.com>",
.license = "GPLv2",
};
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