diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-12 06:43:09 -0800 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-12 06:43:09 -0800 |
commit | e1ec95840ff1b20bbf1a6f9897202c824195b68d (patch) | |
tree | e3118b80e5df251b38efbe236baa5e6841fa618a /src/modules/ray | |
parent | d781f66c8eaa07a0c3d0bfe5afe124f717edba9e (diff) |
ray: improve camera movement
Make the camera orbit around the origin at a varying radius, with kept aimed
facing the origin, with some vertical sweep+tilt thrown in.
Diffstat (limited to 'src/modules/ray')
-rw-r--r-- | src/modules/ray/ray.c | 26 |
1 files changed, 17 insertions, 9 deletions
diff --git a/src/modules/ray/ray.c b/src/modules/ray/ray.c index 8c9a001..5210896 100644 --- a/src/modules/ray/ray.c +++ b/src/modules/ray/ray.c @@ -26,7 +26,7 @@ static void ray(fb_fragment_t *fragment) .specular = 0.2f, }, .normal = { .x = 0.0, .y = 1.0, .z = 0.0 }, - .distance = 3.2f, + .distance = 2.0f, } }, { .sphere = { @@ -114,17 +114,25 @@ static void ray(fb_fragment_t *fragment) static unsigned ncpus; #if 1 /* animated point light source */ - static double r; + static float r; r += .02; - scene.lights[0].light.emitter.point.center.x = cosf(r) * 3.5f; - scene.lights[0].light.emitter.point.center.z = sinf(r) * 3.5f; - camera.orientation.yaw = sinf(r) / 4; - camera.orientation.pitch = sinf(r * 10) / 100; - camera.orientation.roll = RAY_EULER_DEGREES(180.0f) + cosf(r) / 10; - camera.position.x = cosf(r) / 10; - camera.position.z = 4.0f + sinf(r) / 10; + scene.lights[0].light.emitter.point.center.x = cosf(r) * 4.5f; + scene.lights[0].light.emitter.point.center.z = sinf(r * 3.0f) * 4.5f; + + /* move the camera in a circle */ + camera.position.x = sinf(r) * (cosf(r) * 2.0f + 5.0f); + camera.position.z = cosf(r) * (cosf(r) * 2.0f + 5.0f); + + /* also move up and down */ + camera.position.y = cosf(r * 1.3f) * 4.0f + 2.08f; + + /* keep camera facing the origin */ + camera.orientation.yaw = r; + + /* tilt camera pitch in time with up and down movements, phase shifted appreciably */ + camera.orientation.pitch = sinf((M_PI * 1.5f) + r * 1.3f) * .6f + -.35f; #endif if (!initialized) { |