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author | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 11:00:36 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 11:11:16 -0700 |
commit | cbc6c0eaf45a7ede48465d1f6d6f7e24c14bd9ce (patch) | |
tree | 4eeab222cec158eac34cc47505177d9bcf9443af /src/modules/ray/ray_scene.h | |
parent | 84a473d0369c8d676a5a42dcbd11039360668e40 (diff) |
ray: plumb depth and camera to objects
To enable prepare to precompute aspects of primary rays which all have a
common origin at the camera, bring the camera to ray_object*_prepare() and
bring the depth to ray_object*_intersects_ray() for primary ray detection.
This is only scaffolding, functionally unchanged.
Diffstat (limited to 'src/modules/ray/ray_scene.h')
-rw-r--r-- | src/modules/ray/ray_scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/modules/ray/ray_scene.h b/src/modules/ray/ray_scene.h index 820b16b..98928ee 100644 --- a/src/modules/ray/ray_scene.h +++ b/src/modules/ray/ray_scene.h @@ -24,7 +24,7 @@ typedef struct ray_scene_t { } _prepared; } ray_scene_t; -void ray_scene_prepare(ray_scene_t *scene); +void ray_scene_prepare(ray_scene_t *scene, ray_camera_t *camera); void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment); #endif |