diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:22:45 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-04-22 12:35:05 -0700 |
commit | 1ff4632e895202c4485818f6e748e773b6fd2859 (patch) | |
tree | 51ee10a72d14142b7d0d9b8bde076e559760df95 /src/modules/ray/ray_scene.h | |
parent | d658d6265d5bb09bd48a205941fa74ca6b0580cf (diff) |
ray: remove vestigial ray_threads code
Now that rototiller is generally threaded when a prepare_frame() method is
supplied, and modules/ray has been updated accordingly, discard the now
redundant ray-specific threading code and related stuff.
Diffstat (limited to 'src/modules/ray/ray_scene.h')
-rw-r--r-- | src/modules/ray/ray_scene.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/modules/ray/ray_scene.h b/src/modules/ray/ray_scene.h index e9781c6..9a31d80 100644 --- a/src/modules/ray/ray_scene.h +++ b/src/modules/ray/ray_scene.h @@ -6,7 +6,6 @@ #include "ray_camera.h" #include "ray_color.h" #include "ray_ray.h" -#include "ray_threads.h" typedef union ray_object_t ray_object_t; @@ -21,7 +20,6 @@ typedef struct ray_scene_t { float ambient_brightness; } ray_scene_t; -void ray_scene_render_fragments(ray_scene_t *scene, ray_camera_t *camera, ray_threads_t *threads, fb_fragment_t *fragments); void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment); #endif |