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authorVito Caputo <vcaputo@pengaru.com>2017-04-22 12:22:45 -0700
committerVito Caputo <vcaputo@pengaru.com>2017-04-22 12:35:05 -0700
commit1ff4632e895202c4485818f6e748e773b6fd2859 (patch)
tree51ee10a72d14142b7d0d9b8bde076e559760df95 /src/modules/ray/ray_scene.h
parentd658d6265d5bb09bd48a205941fa74ca6b0580cf (diff)
ray: remove vestigial ray_threads code
Now that rototiller is generally threaded when a prepare_frame() method is supplied, and modules/ray has been updated accordingly, discard the now redundant ray-specific threading code and related stuff.
Diffstat (limited to 'src/modules/ray/ray_scene.h')
-rw-r--r--src/modules/ray/ray_scene.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/modules/ray/ray_scene.h b/src/modules/ray/ray_scene.h
index e9781c6..9a31d80 100644
--- a/src/modules/ray/ray_scene.h
+++ b/src/modules/ray/ray_scene.h
@@ -6,7 +6,6 @@
#include "ray_camera.h"
#include "ray_color.h"
#include "ray_ray.h"
-#include "ray_threads.h"
typedef union ray_object_t ray_object_t;
@@ -21,7 +20,6 @@ typedef struct ray_scene_t {
float ambient_brightness;
} ray_scene_t;
-void ray_scene_render_fragments(ray_scene_t *scene, ray_camera_t *camera, ray_threads_t *threads, fb_fragment_t *fragments);
void ray_scene_render_fragment(ray_scene_t *scene, ray_camera_t *camera, fb_fragment_t *fragment);
#endif
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