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authorVito Caputo <vcaputo@pengaru.com>2018-03-19 21:39:09 -0700
committerVito Caputo <vcaputo@pengaru.com>2018-03-19 22:02:08 -0700
commitb5bc962e834992eeba2abdd10f6e37ee2ba20295 (patch)
tree11bf58a64208806817c0fcab481588086297ce6c /src/modules/ray/ray_scene.h
parent3b9a4861d6937a66b03791b5b497e47c52189a7d (diff)
ray: libize raytracer core, introduces src/libs
This is the first step of breaking out all the core rendering stuffs into reusable libraries and making modules purely compositional, consumers of various included rendering/effects libraries. Expect multiple modules leveraging libray for a variety of scenes and such. Also expect compositions mixing the various libraries for more interesting visuals.
Diffstat (limited to 'src/modules/ray/ray_scene.h')
-rw-r--r--src/modules/ray/ray_scene.h16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/modules/ray/ray_scene.h b/src/modules/ray/ray_scene.h
deleted file mode 100644
index ff9c440..0000000
--- a/src/modules/ray/ray_scene.h
+++ /dev/null
@@ -1,16 +0,0 @@
-#ifndef _RAY_SCENE_H
-#define _RAY_SCENE_H
-
-#include "ray_color.h"
-
-typedef union ray_object_t ray_object_t;
-
-typedef struct ray_scene_t {
- ray_object_t *objects;
- ray_object_t *lights;
-
- ray_color_t ambient_color;
- float ambient_brightness;
-} ray_scene_t;
-
-#endif
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