diff options
author | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 11:00:36 -0700 |
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committer | Vito Caputo <vcaputo@pengaru.com> | 2017-06-02 11:11:16 -0700 |
commit | cbc6c0eaf45a7ede48465d1f6d6f7e24c14bd9ce (patch) | |
tree | 4eeab222cec158eac34cc47505177d9bcf9443af /src/modules/ray/ray_object_point.h | |
parent | 84a473d0369c8d676a5a42dcbd11039360668e40 (diff) |
ray: plumb depth and camera to objects
To enable prepare to precompute aspects of primary rays which all have a
common origin at the camera, bring the camera to ray_object*_prepare() and
bring the depth to ray_object*_intersects_ray() for primary ray detection.
This is only scaffolding, functionally unchanged.
Diffstat (limited to 'src/modules/ray/ray_object_point.h')
-rw-r--r-- | src/modules/ray/ray_object_point.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/modules/ray/ray_object_point.h b/src/modules/ray/ray_object_point.h index 0eddf25..2b58f5f 100644 --- a/src/modules/ray/ray_object_point.h +++ b/src/modules/ray/ray_object_point.h @@ -2,6 +2,7 @@ #define _RAY_OBJECT_POINT_H #include "ray_3f.h" +#include "ray_camera.h" #include "ray_object_type.h" #include "ray_ray.h" #include "ray_surface.h" @@ -14,12 +15,12 @@ typedef struct ray_object_point_t { } ray_object_point_t; -static void ray_object_point_prepare(ray_object_point_t *point) +static void ray_object_point_prepare(ray_object_point_t *point, ray_camera_t *camera) { } -static inline int ray_object_point_intersects_ray(ray_object_point_t *point, ray_ray_t *ray, float *res_distance) +static inline int ray_object_point_intersects_ray(ray_object_point_t *point, unsigned depth, ray_ray_t *ray, float *res_distance) { /* TODO: determine a ray:point intersection */ return 0; |