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author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-01-18 19:12:41 -0800 |
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committer | GitHub <noreply@github.com> | 2017-01-18 19:12:41 -0800 |
commit | 467137113c8b3d6bcb73ecff8c76f23793f25cb7 (patch) | |
tree | ecf3064d6587ec875d5c021d46d44855dc814212 /src/modules/ray/ray_object.c | |
parent | ee2073d4e411555aba878277131b56f7eb562c84 (diff) | |
parent | 404a356b2b22a134aea151145d1baabf253ee491 (diff) |
Merge build system cleanups
- Move source to src/ subdir
- Use $(top_srcdir)/src instead of ../../
Diffstat (limited to 'src/modules/ray/ray_object.c')
-rw-r--r-- | src/modules/ray/ray_object.c | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/src/modules/ray/ray_object.c b/src/modules/ray/ray_object.c new file mode 100644 index 0000000..4c5ccaf --- /dev/null +++ b/src/modules/ray/ray_object.c @@ -0,0 +1,74 @@ +#include <assert.h> + +#include "ray_object.h" +#include "ray_object_light.h" +#include "ray_object_plane.h" +#include "ray_object_point.h" +#include "ray_object_sphere.h" +#include "ray_ray.h" +#include "ray_surface.h" + + +/* Determine if a ray intersects object. + * If the object is intersected, store where along the ray the intersection occurs in res_distance. + */ +int ray_object_intersects_ray(ray_object_t *object, ray_ray_t *ray, float *res_distance) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_intersects_ray(&object->sphere, ray, res_distance); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_intersects_ray(&object->point, ray, res_distance); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_intersects_ray(&object->plane, ray, res_distance); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_intersects_ray(&object->light, ray, res_distance); + default: + assert(0); + } +} + + +/* Return the surface normal of object @ point */ +ray_3f_t ray_object_normal(ray_object_t *object, ray_3f_t *point) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_normal(&object->sphere, point); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_normal(&object->point, point); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_normal(&object->plane, point); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_normal(&object->light, point); + default: + assert(0); + } +} + + +/* Return the surface of object @ point */ +ray_surface_t ray_object_surface(ray_object_t *object, ray_3f_t *point) +{ + switch (object->type) { + case RAY_OBJECT_TYPE_SPHERE: + return ray_object_sphere_surface(&object->sphere, point); + + case RAY_OBJECT_TYPE_POINT: + return ray_object_point_surface(&object->point, point); + + case RAY_OBJECT_TYPE_PLANE: + return ray_object_plane_surface(&object->plane, point); + + case RAY_OBJECT_TYPE_LIGHT: + return ray_object_light_surface(&object->light, point); + default: + assert(0); + } +} |