diff options
author | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 07:55:51 -0800 |
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committer | Vito Caputo <vcaputo@gnugeneration.com> | 2017-02-10 08:18:11 -0800 |
commit | 35d8587b8e6b5a85fe0f978ff8cd5a899a8ff6a4 (patch) | |
tree | 9ec99df685acefa0df3530322bf7221c49227339 /src/modules/ray/ray_euler.h | |
parent | a4914d40fd9e25fa4c02af8d4c02d227064c1903 (diff) |
ray: implement all orders in ray_euler_basis()
Originally I only implemented pitch->yaw->roll, and being new to all this
didn't fully appreciate the limitation that resulted in.
This adds all six permutations of pitch/yaw/roll, the scene must specify
the desired order when setting up the camera with the euler angles, see
the enum in ray_euler.h.
Diffstat (limited to 'src/modules/ray/ray_euler.h')
-rw-r--r-- | src/modules/ray/ray_euler.h | 40 |
1 files changed, 14 insertions, 26 deletions
diff --git a/src/modules/ray/ray_euler.h b/src/modules/ray/ray_euler.h index 86f5221..3a74cab 100644 --- a/src/modules/ray/ray_euler.h +++ b/src/modules/ray/ray_euler.h @@ -5,12 +5,22 @@ #include "ray_3f.h" +/* Desired order to apply euler angle rotations */ +typedef enum ray_euler_order_t { + RAY_EULER_ORDER_PYR, + RAY_EULER_ORDER_YRP, + RAY_EULER_ORDER_RPY, + RAY_EULER_ORDER_PRY, + RAY_EULER_ORDER_RYP, + RAY_EULER_ORDER_YPR, +} ray_euler_order_t; /* euler angles are convenient for describing orientation */ typedef struct ray_euler_t { - float pitch; /* pitch in radiasn */ - float yaw; /* yaw in radians */ - float roll; /* roll in radians */ + ray_euler_order_t order; /* order to apply rotations in */ + float pitch; /* pitch in radiasn */ + float yaw; /* yaw in radians */ + float roll; /* roll in radians */ } ray_euler_t; @@ -18,28 +28,6 @@ typedef struct ray_euler_t { #define RAY_EULER_DEGREES(_deg) \ (_deg * (2 * M_PI / 360.0f)) - -/* produce basis vectors from euler angles */ -static inline void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left) -{ - float cos_yaw = cosf(e->yaw); - float sin_yaw = sinf(e->yaw); - float cos_roll = cosf(e->roll); - float sin_roll = sinf(e->roll); - float cos_pitch = cosf(e->pitch); - float sin_pitch = sinf(e->pitch); - - forward->x = sin_yaw; - forward->y = -sin_pitch * cos_yaw; - forward->z = cos_pitch * cos_yaw; - - up->x = -cos_yaw * sin_roll; - up->y = -sin_pitch * sin_yaw * sin_roll + cos_pitch * cos_roll; - up->z = cos_pitch * sin_yaw * sin_roll + sin_pitch * cos_roll; - - left->x = cos_yaw * cos_roll; - left->y = sin_pitch * sin_yaw * cos_roll + cos_pitch * sin_roll; - left->z = -cos_pitch * sin_yaw * cos_roll + sin_pitch * sin_roll; -} +void ray_euler_basis(ray_euler_t *e, ray_3f_t *forward, ray_3f_t *up, ray_3f_t *left); #endif |